I also got a pair of games for the PS3. One is a game I've played (and enjoyed) the demo from, and wrote about it before: Stuntman: Ignition. I haven't installed the full version yet or done anything with it. Mostly for lack of time (and what time there was, the PS3 has been busy.... Siobhan got LittleBIGPlanet.) When I do, I've also got a driving controller with foot pedals to try (didn't get that as a gift, bought it myself a week or so before Christmas when it was on a deep discount at MidnightBox.)
The other one is Pirates of the Caribbean: At World's End. I played it a little bit, though unusually, it was while people were over for our nominal Christmas "party"/gift exchange. It's odd playing a solo game in front of an audience, at least for me, but they didn't seem to mind, and egged me on. Most gamers are probably very used to this kind of game and interface. Heck, I'm not even used to the PS3 controller quite yet. So I probably was pretty frustrating to watch as I didn't do obvious things.
The game did a good job of teaching me how to play it by letting me play it, though. Kudos to the designers for managing that tricky task with panache, particularly given how it worked even on me, someone who's been out of touch with computer games since the days of the Commodore 64. The game itself is vaguely interesting, not super-engaging, but interesting. I find it weird to see shots from the movie matched detail for detail as computer animation, instead of just playing the original clip; but Joe pointed out that using the real clip would break immersion when it transitioned to computer animation afterwards, so that makes sense. The animated Captain Jack Sparrow seems to exaggerate his tendency to weave and shift and bob to the point where it becomes distracting and goofy: I don't know if they have him moving too much, or if it's just that, things that Johnny Depp can pull off, a computer animation built from him doesn't quite pull off. Maybe his movements are in the uncanny valley (even if he himself isn't).