After a while, I had an idea for the best character idea because it gave me tons of chances to go through that. I named him Variable, and his power was that, every so often and for reasons as yet undetermined, he got a new set of powers. Sometimes I would pick a set, and sometimes I would roll them, and sometimes I'd roll a few and then pick a few to round them out.This also gave me the chance to try out character ideas you wouldn't want to play for very long, but which are fun to play for a short time. The best of these was playing Letterman, from the Electric Company: he could change things by adding, removing, or changing letters in their names, though he had to use the same letter in every action during a single scene. This was way too goofy to sustain (once I stopped some villains from escaping on a boat by changing the dock to a duck) so this power didn't last long. But it was fun, funny, and surprisingly challenging: it seems very powerful but it's actually hard to come up with useful things to do.
The campaign didn't last that long because the group broke up, so later I reinvented the character for a play-by-email game and this time I came up with a reason, having to do with the effect of quantum indeterminancy on the biological process of cell diversification. As with most PBEMs, though, it barely even started before it tanked.
If I ever get to play another superhero game, particularly a four-color style, I will almost certainly try to revive the idea again. How could I pass up the chance?

RealTime and RTC
Prism
Uncreated
Bloodweavers
Foulspawner's Legacy
Lusternia
1 comment:
The Variable idea reminds me of the old DC comic Dial H for Hero. One of the best things about the 80s series: most of the temporary heroes, including powers and costumes, came from reader submissions. There'd be a little "*Submitted by reader Estes Kefauver of Chattanooga, TN."
Post a Comment