Most sci-fi games that involve interstellar travel (other than as a one-way trip) handwave this away by counting on the willing suspension of disbelief on the part of the players, sometimes combined with the likelihood they won't know enough about relativity to know why their handwave doesn't really work. For instance, the jumpgate/wormhole/etc. approach feels neat and tidy; no one really goes faster than light, right? They just take a "shortcut". People who don't know relativity are convinced this is a way to avoid its limitations, but in fact, this doesn't quite work: specifically, like all other kinds of FTL, it is fundamentally equivalent to time travel, and therefore far outside the bounds of physics as we understand it. Nothing wrong with that, of course; it's just that most people running a wormhole-based SF game don't realize that they're one step away from time travel and the attendant complications and separation from "real world" physics.

My favorite handwave is one I came up with a few years ago. It in no way avoids the time travel paradox, but it's very simple and elegant, it leads to some interesting consequences, and I've never seen it used. Speaking mathematically, the impact of time dilation as one approaches the speed of light in vacuum is fairly similar to the part of the curve of an tangent function between 0 and
/2, in how it climbs to infinity as it asymptotically approaches a vertical. (The curve isn't exactly the same as that, I think, but the asymptotic approach is the same.) Advances in physics often involve realizing that what was known before was true as a special case of a more general rule; the best example being how relativistic physics approaches classical Newtonian physics as velocities approach zero. What if relativity turns out to be a particular case of a more general rule in which the effect of time dilation turns out to resemble the whole tangent curve, with c (the speed of light in vacuum) corresponding to
/2? Then dilation reaches infinite values at c, but is zero at 2c, infite at 3c, zero at 4c, etc. Assuming a drive that can skip discontinuously over the intervening velocities (i.e., infinite instantaneous accelerations, but hey, this is a handwave, right?) but at an energy cost proportional to the number of multiples of c jumped over, you can get places awfully quickly without any messy time dilation if you can spare the energy. Nice and tidy. Trouble is, how many people would understand it? I might as well call it a heebie-jeebie drive.
/2, in how it climbs to infinity as it asymptotically approaches a vertical. (The curve isn't exactly the same as that, I think, but the asymptotic approach is the same.) Advances in physics often involve realizing that what was known before was true as a special case of a more general rule; the best example being how relativistic physics approaches classical Newtonian physics as velocities approach zero. What if relativity turns out to be a particular case of a more general rule in which the effect of time dilation turns out to resemble the whole tangent curve, with c (the speed of light in vacuum) corresponding to
/2? Then dilation reaches infinite values at c, but is zero at 2c, infite at 3c, zero at 4c, etc. Assuming a drive that can skip discontinuously over the intervening velocities (i.e., infinite instantaneous accelerations, but hey, this is a handwave, right?) but at an energy cost proportional to the number of multiples of c jumped over, you can get places awfully quickly without any messy time dilation if you can spare the energy. Nice and tidy. Trouble is, how many people would understand it? I might as well call it a heebie-jeebie drive.Assuming you want to run an interstellar sci-fi campaign within our current understanding of relativity, there is one very easy solution that hardly anyone even considers. Simply posit a species that is exactly like humans (or isn't, as you see fit), except for one thing: they have a metabolism one one-hundredth the speed, and a correspondingly longer lifespan. They live on a world which rotates and revolves that much more slowly, too. There are some side-effects of living at a hundredth the speed which would have to be considered (there are any number of physical processes, like chemical reactions, which would still happen at the same rate), but it'd be feasible to have a society and culture just like humans but at a hundredth the pace, so that a c/2 trip to Barnard's Star with nearly no time dilation to worry about would take the equivalent of 51 days. There, all solved!
The Long Road: In the near future a colony-ship is launched using technologies we could almost build right now (if we had the will and money) to travel at near-lightspeed to an eligible planet for colonization, to preserve humanity through an anticipated global disaster. While the crew is incommunicado due to time dilation, the disaster is averted, hundreds of years pass, and a method of FTL travel without time dilation is discovered. The characters emerge not to the wild frontier of an empty planet ready to be colonized, as they expected and prepared for, but a fully colonized planet, part of an interstellar civilization of humans. I've seen this idea dabbled with before, but never really explored as well as I'd've liked.
The Empty Sky: Same starting premise. However, during the hundreds of years, expanding humanity has encountered another species of interstellar travelers. Something happened since which, inexplicably (at least at first), caused every human and every one of these aliens to simply vanish instantly and simultaneously. The slowship travelers are the only exception, having been preserved from this fate by a form of dilation not known to Einstein by which complexity, and even intelligence, diminishes as one approaches the speed of light (a weird jumble of quantum mechanics, relativity, and information theory -- it made more sense when I wrote it all out). Now they find themselves travelling the empty halls of a vanished civilization gathering clues about what happened, and maybe eventually finding a way to undo it.
The first one is always demanding and never considerate. Everything she asks is urgent priority. She never values my time, but instead dumps as much on me as she can without putting in any effort herself to make it possible for me to use my time more efficiently. She expects both small things and large things with equal insistence. And if I do more for her, the rate of demands does not decrease; it actually increases.
For a while I struggled to figure out these things, in character. I gathered all the clues available, many of which bordered on being mutually contradictory, but I found resolutions for the contradictions. I presented my findings as I went, both IC and OOC, in case the admins ever wanted to provide some more clues (or even an event) that'd help fill in the gaps. I roleplayed out going on vision quests, asking NPCs for answers they should have had, and communing with the Great Spirits, even embarking on a quest that led to a prophet and seer to ask him. Eventually, it boiled down to one pivotal question, when the guild was founded, which I could find only circumstantial evidence to answer.

It's important to note that the American Diabetes Association still recommends a diet which is almost all carbs. If you follow their diet, your numbers are likely to go up, not down, unless controlled with meds. Their reasoning for this is backwards. Uncontrolled or poorly controlled diabetes causes higher risk of heart disease; consumption of fats and proteins exacerbates such risks. Ergo, avoid proteins and fats if you're diabetic. The flaw: controlled diabetes does not generally cause higher risk in those areas, and a key part of the best way to control diabetes requires fats and proteins.
I also learned that walking was the ideal exercise. Something more aerobic like fast swimming would tend to raise my blood glucose, not lower it. Your body gets into "fight-or-flight" mode when you work hard, and your liver dumps glucose into the bloodstream thinking you're about to need it for a rush of activity, which would be fine if your insulin was up to managing that glucose, which it isn't. Generally speaking you want to have the most brisk exercise you can make yourself do regularly which does not make you out of breath; usually, that's walking, and you vary it by picking up the pace. I find walking on a treadmill at 2.4mph gets me the best balance; walking on a path ends up too relaxed and slow, so has no heart benefits. (But there are other advantages to it, so I still do that sometimes too, depending on weather.)
"Begging the question" doesn't mean "raising the question". Fortunately, "raising the question" already means that, so we don't need another phrase that does.
However, it seems like their use is dying out. Time and again I see them being deprecated in use suggesting their importance is diminished. For instance, quick keyboards on my Palm (whether hardware or software) relegate them to a secondary screen for less-commonly-used symbols. They're too far into the list of punctuation on my cell phone's keyboard entry. And in everyday writing I hardly ever see people use them. Often, I see people writing sentences that should have them, but putting a comma in instead, creating a run-on sentence. Sometimes I see people putting periods in their place, creating a bunch of incomplete sentences. But by and large, I don't see them anywhere.
I do most of my browsing in Opera, of course, but I keep IE around for those very few sites that need it. One of them is, unfortunately, HomeSeer's primary interface; thus, my IE home page is set to 




Back in the 80s when I read Omni Magazine (before it transitioned into being the "paranormal crap" magazine) I remember one article, possibly in the Games column, which discussed a list of unusual words. The thing they had in common was that they were all words which described a class of words. Examples of words like that are "verb", "onomatopoeia", and "predicate", but this list was much more obscure words of the same class.
Saturday: We'd had an HDTV party when the HDTV was first in, but we didn't have any HD content. Now we have an HD DVR and an HD-DVD player, so a second party, this time using HD DVDs, was proposed and ended up on this date. It was kind of a bust; only two people showed up, and we didn't end up watching a single DVD. But I took the opportunity to make good Mexican food, including 
Some people conclude you should stay home on those dates. Far too many, in fact. But of course even a moment's thought will reveal the problem: there are more fatalities on those dates for no more reason than that there are more cars on the road. I don't mean "heavier traffic causes collisions" (though that may well be true); I mean simply, if there's more cars out there, there's more collisions.
The medieval mindset is very different from the modern mindset in some key ways. One of the most important ways is that it was far more uniform. Diversity of opinion itself is a relatively modern concept, and was much more circumscribed in the Middle Ages. Here are some key social tenets that were nearly universally believed in the Middle Ages that modern people often have trouble with.
Today marks the start of a week's vacation for me, and none too soon. I have no big plans for it; I'll mostly be sitting around watching movies, working on 
RealTime and RTC
Prism
Uncreated
Bloodweavers
Foulspawner's Legacy
Lusternia