Saturday, April 30, 2011

BP Safety Awards

Sometimes you see a news story that makes you stop and say "wait, am I reading the Onion?" and when you realize you aren't, you figure, "I bet John Stewart's eyes just lit up, he's got material for a week, easy." A recent news story about how BP's safety people got bonuses and recognition for a year with an exceptional safety record was one of those. What a public relations disaster.

I don't know anything about how they came to the conclusion that they had a better-than-ever safety record for the year. It seems quite possible that, as John Stewart ended up saying, they have some kind of skewed rating system in which the entire Gulf oil spill counts as "one incident" and thus the same as someone cutting his finger -- well, maybe not quite that skewed, but certainly an unrealistic rating system.

But I did find myself thinking, hey, it'd be nice if we actually knew their methodology. More than that, I felt bad for the affected people, at least potentially. I don't know what really happened, and I'm sure we never will. But it's entirely possible that, somewhere in the vast expanses of BP's corporate structure, which employs thousands of people all over the world, there's a group of people who actually, really, did spectacular work this year on safety. But all their efforts and successes, and any attempt at recognition for them, will always be tarnished by the fact that some completely different group of people, who they never met and over whom they have no authority, perhaps on the other side of the world, happen to have really fucked up in an amazingly bad and amazingly public way. If that's what happened, wouldn't you have to feel a little bad for them? I mean, what if it were you, who'd busted your ass trying to improve safety and ended up achieving unprecedented success in your division, only to find the whole thing has to be brushed under the carpet because of someone ten thousand miles away who has nothing to do with you other than having the same logo on your letterhead?

Even if that's really what happened, even if the people who got this recognition actually did deserve a pat on the back (and I'm by no means saying that's the case, just that it could be), it was a colossally stupid blunder for BP to let their recognition become a public matter. Then again, the only really safe way to make sure it didn't become the public relations debacle it became is to not do it; anything strictly-internal still can come out. Alternately they could have tried to be explicit about justifying it, but really, would that have had the slightest chance of working? No. So ultimately, their only safe choice would be to deny those people any recognition.

I suppose injustices like this happen all the time. I know that there've been times at my office where, even though we're a small shop and out of the public eye, someone deserved recognition that they couldn't get because of how it would look because of something that someone wholly unrelated had done. In a huge international corporation it seems almost inevitable that it's going to happen more. C'est la vie.

Wednesday, April 27, 2011

The Shawshank Redemption

After the last few movies I've watched, the beginning of this classic prison movie had me worried I was in for another round of grim gloom. Certainly things start dark and get darker. But I was hoping that the title's promise of redemption might brighten the tone before the movie was over.

Incidentally, in terms of brightness, I hadn't really realized how dark Taxi Driver was in the cinematographical sense until the sharp contrast. Nearly every scene, even the daytime scenes, in Taxi Driver has a sort of dark and jaundiced quality, because that's the visual style they were going for. (Either that, or I just got a bad rip. But I don't think so.) Even though there was a lot of gloom in The Shawshank Redemption, the imagery was crisp and usually well-lit -- even in the dark you could see stuff.

I don't think there's a single thing about The Shawshank Redemption with which I can find fault. A friend, who'd read the book, said that the pacing in the movie seemed wrong. I can well imagine that it might be different from the book, and therefore wrong in that it conveys a different feel or a different story from the book. But taken on its own, I didn't find any problems with the pacing. Nor with anything else. Well, once or twice it's a little cloying, but in a very minor way.

The movie also managed to pull a switcheroo on me that was surprisingly effective. It was clear something was going to happen, and it was clear that we'd been seeing things that were setting it up, but it was also clear that the movie was telegraphing a direction for the story that it just wasn't going to go. This was a decoy; no one was fooled, but it did distract enough so that the actual way the story went, despite having been visibly set up in front of us all along, was not obvious.

The subject matter does somewhat circumscribe how great I can find the movie, and this is not something I'll ever feel a great draw to return to; but within those bounds, it's a solid, appealing movie.

Sunday, April 24, 2011

Only the survivors get to be nostalgic

Those were the good old days, when people weren't so dumb or weak, back when we were kids. Parents disciplined their kids instead of coddling them, and we were stronger, and we didn't have all this technology in the way of everything, and so on. You know the drill.

It's awfully compelling, tears off into easily digested chunks, makes us all feel better about ourselves and our lives, and that's all on top of the natural endorphin-release of nostalgia. But it's also a load of hooey.

Were we better disciplined? Certainly there are some things that they do these days for kids that seem ridiculous and overwrought. Does that mean that everything that has been figured out in the last forty years is completely wrong-headed? Certainly not. If you're the kind of person who came out okay in that style of child-rearing, and that leaves you well-balanced enough to be able to pontificate nostalgically, that doesn't prove anything. Are you sure that everything about how your generation was raised is perfect? After all, the world you're in right now is the world that was created by the way we were raised. Is the world you live in right now perfect? Is everyone well-adjusted, happy, rational, well-informed, and emotionally balanced? Maybe there was room for improvement after all. The fact is that you only are in a position to make self-righteous statements because you were one of those ones who did well enough to make them -- and that's even assuming you're totally content with yourself, and how everything about your life turned out.

Were we tougher because we weren't coddled? Sure, there's some evidence that some of the ways we protect our kids from exposure to some things might prevent them developing some resistances, and that there's some overprescription of some drugs, and other things like that. But that's a small factor compared to the number of kids in our generation who didn't get a fair break. People with special needs, or people whose health didn't do well because of exposure to things we can avoid now, or people whose illnesses are treated better now. Despite a world where, for largely economic and ecological reasons, disease spreads faster than ever, kids are healthier than ever. Was everything about how we were raised really that ideal, that lacking in room for improvement?

The common theme of all those bits of nostalgia that are just repeated without being thought through, in addition to the white-washing of how wonderful your own life really is, is the fact that you have the luxury of being able to pontificate about it because you did all right. But there's all the other ones who didn't. The real question is whether there's more of them now than then, or less.

Thursday, April 21, 2011

Hot tubs

One of the things we thought about spending some of the frivolous money from the inheritance on was a hot tub to put out on the deck outside the bedroom. Turned out to cost more than we wanted to spend on frivolities, which made us ask, will we ever get one? As Siobhan put it, if we're not going to get one when we come into money, when would we ever?

Well, I was looking at the prices and I figure if we really decided we wanted one, I could start socking away a bit of money and probably get one in a year or two. But I really don't think I'm going to. Not just because it's money that could be put to better use, though. On thinking more about it, even if someone gave us one free, I don't think we'd keep it.

The problem is the ongoing costs to run the thing -- not just in dollars but in environmental impact. Think about it. You've got two choices. Keep the heat running all the time so it'll be hot-tub hot whenever you want to use it, and pay a huge, huge fortune in electricity costs just for the few times you actually get to use it. Or wait until you decide you want to use it, and then turn the heat on, and wait. Depending on the type of hot tub, it either takes a few hours, or a full day, to get to full warmth. When are you going to want to use a hot tub and not mind waiting hours or a day to do it? That kind of takes the fun out of having one.

A hot tub might (might!) make sense to run in a place like a hotel or health club where a lot of different people can benefit from it, so it can be useful for most of the time it's heated up. But there's just no way we could actually use it for more than a tiny fraction of the time we were heating it. Not with just us.

So even if someone handed us the hot tub it wouldn't be worth plugging it in. In fact, even if someone handed us the hot tub and paid our resultingly huge electric bill in perpetuity, I think I couldn't justify having it turned on, just because of the wastefulness of all the energy used for so little benefit.

And that's not even considering the amount of time we'd spend on taking care of it, all the water-cleaning and maintenance. Probably that would add to more time than we would actually spend in it, considering the weather in Vermont. It's just impossible to make it worth having. It'd be nice to have a hot tub available once in a while, on those nights it'd sure be relaxing to sink into one, but there's just no way to make privately owning one work.

Tuesday, April 19, 2011

Has Morgan Freeman ever made a stinker?

Michael Caine is a talented, well-respected actor who has done scores of different movies and different types of movies. He's been involved in some great movies, but he's also been in a fair number of stinkers -- movies that aren't just bad, but are almost universally reviled. In his case, it's apparently because of his work ethic; for a while he felt it was his obligation as an actor to take whatever jobs he got.

Sean Connery has a similar career, but not a similar excuse -- at least so far as I know. He just seems to have a knack for taking really bad movies along with really good ones. And his really bad ones are, in some cases, really really bad.

Think of any actor who's been around long enough to do movies of a variety of types, and then try to think of a stinker they've done. In nearly every case, one comes to mind rather quickly. No matter how good an actor is, they all seem to have run across a film that turned out terrible.

While watching The Shawshank Redemption, I found myself thinking that maybe Morgan Freeman is an exception. I haven't really gone over his filmography with a fine-toothed comb, but even giving it a fair amount of thought, nothing stands out. Closest I can come is Evan Almighty, but while it was a disappointment and certainly not a modern classic, it's not exactly a total groaner, it's just not that great. Maybe there's a stinker that I don't know, though. But even if there's an obscure stinker he's done, that still puts him head and shoulders above just about any actor with a career as long and varied as his.

The really tricky thing is to think of other actors about whom you can say the same thing. Who else has managed to avoid the stinker trap?

Saturday, April 16, 2011

Taxi Driver

A lot of the movies that are amongst the best movies of all time, according to this or that authority on such things, make me feel at the end like "okay, so, now what?" Is that the mystery ingredient that makes a movie great -- the failure, at the end, to have any clear sense of a story having been told with a particular point or conclusion?

You might be thinking I disliked Taxi Driver even more than I've disliked a lot of the other "must see" movies on my list, but that's not really true. There was a bit more to like about it than some of the movies I've watched this way recently. There was more suspense, more eagerness to see what would happen next, and the fact that it didn't end the way it seemed inevitable that it would maybe contributes to that.

On the other hand, the way it did end felt entirely unsatisfying. The final twist seems to be nothing more than "it happened that way because the writer says it did" and since the explanation for how it came to happen that way happens off-camera it never has to be justified. Saying it seems implausible doesn't buy much, because we know so little about how it could have happened. But it is implausible; and the fact that this gets hidden behind a big blob of ambiguity only makes the sense of being dissatisfied with the ending that much worse.

You know what else is weird about it? In a way, it almost feels like a Hollywood tacked-on happy ending. Okay, it's not exactly happy ending material in the usual sense. But compared to the tone of everything else in the movie, it's wildly unjustified in how positive it is. Is that, in fact, the point of the movie: that by the end, a fairly miserable and lonely existence can seem like an implausibly positive outcome? If so, it was only achieved by unvarnished trickery.

I also have to admit that I don't see what's the big deal about the famous "You talkin' to me?" scene. Maybe it's just gotten diluted from overexposure. But in the context of the movie, it was just one scene out of dozens with the same tone and feel and content, and I'm not sure why that one, and not one of the others, is the one everyone makes a fuss over.

In the end, the only reason I'll remember the movie is because it's been made such a big deal out of that I felt obligated to pay close attention and remember things, but even given that, I bet most of it melts away in my memory. What is there about it to stick with you? Clearly, something, for a lot of people, but I don't know what. About the only thing that grips is that twist -- and that twist feels entirely like the filmmaker yanking my chain, not the story taking me by surprise, so that's not going to haunt me. Anyone can write a story in which the rules suddenly change near the end, in which there turns out to be a gun on the mantle that we never saw in the first act, but that doesn't make it art.

Maybe it's just one of those movies that is powerful for sending a message that I already got. I don't know if that's enough explanation, though. Plenty of books and movies have felt powerful for me despite me already feeling familiar with their themes or messages. Maybe it's just that there's nothing there but the message, so if you haven't gotten that message before, you feel the impact of the message and then give credit to the whole movie for it, but if the message isn't new to you, the movie turns out to have not much else to offer. Whereas other movies might have a message but also have other stuff going on, so even if the message doesn't take root, the movie can still be an incredible experience.

Wednesday, April 13, 2011

North by Northwest

The next in my series of movies I watched because I should was North by Northwest, an Alfred Hitchcock thriller about a case of mistaken identity. In truth, I have seen precious little Hitchcock, so a few more of his movies are on my list.

Given how so many of those "must-see" movies have turned out to be not much fun to watch, as my previous reviews have documented, and given that this was a dip into an older movie than most of those, considering how little I usually enjoy older movies, I wasn't expecting much. So I was pleasantly surprised to find it mostly engaging, one of the few to make me look forward to the next block I could watch. This sounds like an obvious thing in hindsight: Hitchcock is famous for suspense, after all. However, lots of well-respected actors, directors, and producers are famous for lots of things that just don't resonate for me, so I didn't take it at all as a foregone conclusion that his movies would be suspenseful for me.

There were a few things about the movie I felt weren't all that great. A surprisingly large amount of the movie feels a little rambling, in that there's a lot of time spent that doesn't particularly advance the plot, but simply keep whatever current piece of the plot is going on going on. That's not really a cricitism, as all of that stuff does work, but it is an area where one might draw a line between a good movie and a timeless classic.

I can't be too critical about the unnecessarily elaborate schemes that the villains attempt to use to kill off the protagonist, for which there is little or no explanation offered (you can stretch "try to make the murder look like an accident" only so far, nowhere near far enough for some of these schemes), because Hitchcock clearly also noticed the same thing, since he has the protagonist take the time to hang a lampshade on it in one scene -- he asks the villain what the next elaborate murder attempt will be, dipping him in molten steel? (Sorry, Mr. Thornhill, you're no T-1000.) I guess if the movie's going to make fun of itself on that point, I can't really hold it against it.

Some of the innuendo-laced flirtation between the male and female leads seemed to go on far longer than I had a stomach for. This is just one of those things where movies were just done differently back then, and I don't have a taste for it. (That doesn't mean I always prefer everything about how movies are done now. For instance, I prefer having cameras to be steady and cuts to be far fewer than modern filmmakers do it. But ten solid minutes of clumsy-seeming double-entendre makes me say "oh, get on with it!")

I found some of the action sequences a little less believable than I might have liked. The famous (infamous?) cornfield scene confounds not just with the impracticality of the method of assassination but also the coincidences required for its end. The climbing-chase near the end seems wildly unlikely for skilled climbers in proper gear, let alone people in business suits or high heels carrying monkey statues. There were a couple of others, but they were fairly minor.

And I still don't see a good reason for the title. About all I can guess is that the action mostly takes place in the northern part of the country -- some in the northeast (New York), some in the northwest (South Dakota), and some in between. I guess it doesn't have to have any better reason for the title, but I feel like I would have been happier if it did. Maybe I'm just missing it.

And, okay, Cary Grant is a very handsome man, even by today's standards, let alone by those of the time. Even so, the movie treats him like he's Adonis. It's very glib about the idea that every female who sees him immediately lusts for him to such an extent they'd actually take action on the feeling if they could. This is most striking in a very off-hand scene where he's making an escape through, of all things, a hospital room, and the woman in the hospital bed, in the space of a couple of seconds without dialog, makes clear that despite being in a hospital bed presumably because of illness or injury, she wouldn't mind if he lingered a little while and joined her. It seemed affected to me.

All that is fairly minor, though. The meat and potatoes of this movie is the plot, and by and large, the plot does the two things it needs to do: it holds together (in that everything in it, in hindsight, makes sense, but wasn't always obvious beforehand), and it drives the action (making you want to know what's going to happen next). There are exceptions but they are minor (the unnecessarily elaborate methods of murder being the largest one, already mentioned).

There's one thing that I felt was missing, but I'm sure it's intentionally missing. Given the real nature of Mr. Kaplan, there's no good reason I can see why Vandamm's men would have mistaken Mr. Thornhill for him at the start of the movie. Sure, it's plain why later in the movie his actions corroborate their suspicions, against his intentions; but what got the ball rolling? I'm sure to Hitchcock this question was of no more importance than what the MacGuffin is, but I feel that there should have been at least a little hint of some excuse, just because the agency had every reason to ensure that no one would ever seem to be Kaplan, and Thornhill certainly wasn't doing Kaplanesque things, and didn't even fit Kaplan's fake clothes. About the closest thing we get is the chance that he's physically in the hotel Kaplan's supposed to be staying at, but is not staying at that hotel, is simply meeting some people in its lounge, the same as scores of other people are doing that day.

My last observation about the movie is to wonder if, in one scene near the end, Hitchcock is trying to hint-without-saying that Vandamm and Leonard are or were gay lovers. No single one of the things that make me think this is suspicious on its own. Once, Leonard makes a reference that seems out of nowhere to his "female intuition", another time, Vandamm accuses Leonard of being jealous of Vandamm's tryst with Ms. Kendall; and there are a couple of others that are all similarly innocuous enough that they're easily brushed off. However, they all happen in a very short period of time. (And it doesn't hurt that Vandamm was played by James Mason, who can come across a bit effete even when he's being a ringleader.) I find myself thinking, if Hitchcock had it in mind that they had been (or still were) lovers, that's precisely the only way he could have tried to telegraph it to those of us who might notice it, without drawing an unhappy reaction from everyone else (in 1959, even Rock Hudson couldn't be gay on screen). Or am I just reading too much into it?

In all, I enjoyed the film more than most of those in my recent efforts, and I've added a couple more Hitchcock to the list -- though I'll space them out amongst ones I don't expect to enjoy. (Next up -- in fact, I'm about 1/3 of the way through as of this writing -- is Taxi Driver.)

Saturday, April 09, 2011

Stick your head out the window!

Automobiles are very unnatural. Nothing in the evolution of animals really prepares any animal for it, or gives any animal a context in which to make sense of it. Instead, aeons of deep-seated instinct tell every animal that certain sensations, as of motion, mean certain things, and should be responded to in certain ways, because those ways lead to survival. The normal reaction to something as unnatural as an automobile ought to be instinctual reactions that make transporting an animal by automobile a difficult proposition at best.

There is, of course, one exception that is provided for by the nature of automobiles: mankind. It is easy, if one makes an effort of imagination, to conceive of forms of locomotion that mankind might have tried to invent, but which he could not have put up with because they were too disorienting, ran too counter to his survival instincts, and so which he never bothered to invent, or to try to invent. Actually, that's not true: it's not that easy, because we are conditioned not to think of those possibilities. You have to find the preconceptions we don't usually question (such as the fact that we look forward and down, but rarely up) and then question them. But it's certainly possible. The point remains: the methods of locomotion we invent are those which are suited to us, or we wouldn't've invented them.

So when you think about it, isn't it really a handy coincidence that the vast majority of dogs, one of mankind's most domesticated animal companions, not only tolerate but actively enjoy riding in a car? They stick a head out, loll their tongues, and savor the wind blowing through their ears. Very few dogs have any problem with it, and most of them seem to delight in it.

There's nothing about the circumstances of how dogs got to be one of mankind's first and best domesticated animals that really selected for this. Nothing mankind was doing with early dogs had any correlation to the form of locomotion that humans would invent tens of thousands of years later. In fact, most of the other animals that humans domesticated don't like car travel, with reactions ranging from displeasure to an actual need for blinders or sedation, even when their involvement in it is nothing more than sitting on the back seat and not really having to see it happening. Even in those circumstances, where the awareness that the animal even is in a car seems remote, there's enough frisson between instincts and situation to make cats howl, and most animals get at least nervous, if not panicky. But dogs revel in it.

One can't help wonder what odd little juxtaposition of instincts is playing out in their heads. Their simple joy makes you think they're thinking, "I'm running so fast, and I don't even feel tired!" That's a glib and amusing thought, but no animal dumb enough to not be able to tell what running feels like could last very long, particularly one whose primary method of getting food is running it down. It's just too vital a process to be affected by that big a disconnect.

The more you think about it, the more impressive a happy coincidence it is that dogs are comfortable in, and even happy in, cars. Then again, if they weren't, it wouldn't change much. We take our cats to the vet in cars even though they, guided by quite sensible instincts, hate it, and say so repeatedly and volubly. If our dogs disliked it similarly, we could just keep them on short leashes, only take them out when we had to (as we do with cats), use operant condition to train them to tolerate it quietly, and at worst, use a sedative. But every time my dog is loving the heck out of being in the car, I'm glad for her sake that the wild coincidence, that the thing we invented for ourselves also happens in some completely different way to suit them too, just worked out.

Thursday, March 31, 2011

Why do we tip waitstaff?

Okay, I'm not really asking about the history of how we got to where there's a tipping tradition. But it seems just about everyone dislikes it. The waitstaff seem to be far more full of complaints about it than happy about it -- sure, they might get a really good tip sometimes, but they're more likely to get stiffed, and they depend on those tips since they're chronically underpaid. While some people like having the chance to express something with the amount of their tip, most people either resent having to pay them at all, or feel more motivated by wanting the waitstaff to get a fair shake. Who's really happy about it? One might suggest the restaurant management, but what they really think is, they don't want to have to pay the waitstaff more, or raise prices, but they're not really married to the particular way we accomplish those things. They are just, generally, cheap. (I suppose the non-cheap restaurateurs don't last very long, though.)

Consider how almost every restaurant in the world has a policy where parties of more than some particular size (often six) don't get to leave a tip; instead, 15% is added to the bill, and they pay that, no choice in the matter. What if we changed it so that is what we did for any party, any size?

Would the waitstaff hate that change? I'm sure some people tip more than 15% and others less. My guess is the average comes out pretty near 15%, or less. More importantly, I think the waitstaff would probably rather be able to count, somewhat, on their income, than to run the chance of getting a bigger tip. (Of course, their income still depends on how much business the restaurant does, but that's probably less unreliable.)

Would the customers hate it? I bet more people would be glad than upset about the change, if only because they didn't have to worry about it. For my part, assuming I was sure the waitstaff were glad of it, I would be too. I want my waitstaff to be able to count on being able to pay the rent. I virtually never short-tip -- waitstaff have to be really awful for that, and even then I usually tip at least 10% -- but even so, I only let the tip vary because I feel obligated to by social convention. No one expects me to tip the guy at the hardware store based on his level of service, but we still expect them to give good service, and we still have a way to reflect our opinion if they do or don't -- by shopping somewhere else, most notably. There's no particular reason restaurants have to be any different.

So who would actually be put out by simply changing that "six" to a "one"? There must be someone, because if there wasn't, some restaurant would just go ahead and do it. (Restaurants are always ready to buck trends and do something different, and get away with it, in some markets.) Maybe some of them do, but I've never heard of it. So why do we perpetuate this? Must be someone thinks it's a good thing. But who?

Wednesday, March 30, 2011

Lord of the Rings: the boardgame

As I wrote recently, I have a bunch of games I've never even played. Recently, we gave one of them a try. It's been sitting on my shelves for years, so long that I forgot now who gave it to us. It wasn't too long after the Peter Jackson movies, so this Lord of the Rings boardgame was based more on them than on the books; you can see this in some of the production factors. On the other hand, it wasn't oblivious to the books; the art on the cards seems more reminiscent of the illustrations in some editions (and certainly not at all reminiscent of the movies), and there's references to things that didn't get into the movies (such as the rather forced option of a fifth hobbit for a fifth player, based on a passing reference in the books).

Like Pandemic or Defenders of the Realm, Lord of the Rings is a cooperative game, which only makes sense; you're playing the various hobbits, so you're working together. Though it follows the general flow of the story, it wildly ignores a lot of sequencing, and never forces the fellowship to separate, instead playing a story where the four hobbits stay together all the way to Mordor. The rest of the fellowship are reduced to cards you can win and then spend, and are no more important than incidental characters. In fact, at the rate that cards get consumed, they barely even get noticed as you collect them.

The game play is exceedingly weird and has a lot of seemingly unnecessary complexity that doesn't appear to add much. In the end, though, most of it comes down to races. You get some cards, then everything that happens takes them away. You try to spend cards to advance on no less than four different tracks at a time in different ways, and you have to advance on all of them, but you barely have enough cards to break even and occasionally advance a little bit. Most of the times you get to make a decision, you have no way to know why you'd choose one way or the other. But fortunately, most of the time, you have little or no choice to make.

It's a really elaborately produced game with lots of pieces, well made, slick and glossy, but it seems like they fell a bit short on the gameplay itself. Which is really a pity. Given how long the game takes, I can't imagine wanting to spend that much time on this instead of something else.

Tuesday, March 29, 2011

Being a good manager

The true test of good management skills is when your people are being difficult. It's a lot less challenging and demanding to supervise a group of good, motivated people. It's only when the chips are down, when there are conflicts, resource limits, and similar strain that the real challenges of management come to the fore.

Blah, blah, blah. Everyone who has ever written anything about management has said something like this. And despite the fact that it's been said a million times, there are always people who need it to be said again. And it's all true.

However, while managing a good team might not be the gut-wrenching, talent-straining thing that so few people can do well, like managing a bad team is, it is nevertheless a skill. Yes, most people can be at least okay at it, and there are more people who are good at it, but there is still variation, and some people are excellent at it. What's more, in my experience, someone who's good at the one kind of management is not always good at the other. There are people who are great at dealing with the strain of a team that argues and resists, but who are really not that great at getting the most out of a team of motivated, happy people.

A good manager for a good team may not be great at finding ways to resolve conflicts, or to force people to do what they need to do without them feeling forced. But someone who is good at those things might not be good at finding the best organization of skills and talents to jobs, of fitting people's efforts into one another's like puzzle pieces to minimize gaps and maximize efficiencies, or at understanding the "big picture" without losing the details, enough to be the one that brings all the details together harmoniously.

No one gets much credit for being a good manager of a good team. They maybe shouldn't get as much credit as being a good manager of a bad team, but they should get some. More to the point, as long as we act as if "good manager" is a single thing in both cases, we might be missing the ball, missing a chance to improve how we do things. If you can't find that rarest of jewels, a manager who is great at both, you might be better to find ways to dovetail the talents of two people than to just settle for one. For some teams, you might be better off with a good-team-manager than a bad-team-manager, in fact. And in any case, understanding how to improve management skills needs to be based on understanding what they really are, which means understanding that each of these facets is important in its time.

Monday, March 28, 2011

Hackers

I wasn't expecting a lot from this old movie, mostly notable for having a bunch of actors you know in it, but before you knew them. I can't decide if I'm surprised pleasantly or unpleasantly.

The thing is, somewhere in this mess, there's a story that is hackneyed and overdone, but actually sort of okay. They did a pretty good job with setting things up for later payoff, and while the conflict is formulaic (and particularly evocative of movies from ten years earlier -- I kept thinking of parallels with bits of the story of Real Genius) it's still serviceable.

But the movie is just trying way too hard, all the time, about everything. The characters might as well be standing around holding up megaphones shouting "I am cool!" at the camera all the time -- and it wouldn't change one bit how cool they are if they did. Pro tip: did you know all hackers are expert roller-skaters?

The movie is doing the same thing, too; worse, it actually has a megaphone and spends a lot of time shouting "I am cool!" at you when it could be doing things like having a story or characters. There's these lengthy visual sequences that are apparently supposed to convey, in an exciting and visual way, what hacking is like -- which is always a problem, since hacking is neither exciting nor visual to watch. So naturally we have to see three-dimensional images representing systems and files which we swoop around, and worse yet, these images on the computer screens of the hackers keep shining out onto their faces so crisply you can make them out in reverse. Often, this also takes the form of a music video, in that there's some kind of throbbing and wholly inappropriate music, and lots of visually corny superposition imagery of the characters spinning through other things for no clear reason.

You have to sympathize. Plenty of other movies have tried and failed at the same challenge. Hacking is just not visually interesting, so the only way to make it visually interesting is to make it something completely other. The only movie that occurs to me off the top of my head to be exciting and compelling, but also realistic, about this subject is Sneakers, and it manages it by keeping the actual hacking as a MacGuffin while focusing the action on the flesh-and-blood world around it. (Though even they fell for the temptation of one visual depiction of program code that was a bit goofy.)

It's not that Hackers is being technically unrealistic. (Okay, they are, wildly so, egregiously so, but that's okay.) It's that they're going to so much heavy-handed effort to tickle those of us who know a thing or two with wink-wink-nudge-nudge demonstrations that they got some real tech consultants. There's a scene which serves no purpose whatsoever during which they recite, with laborious excess, the various "color" books that were once the standard reference library of computer types everywhere, and get them right, as far as I can remember, for no other reason than to say "see, we did our research." There's dozens of things like that, but none of them actually end up informing anything about the actual plot. They're just call-outs by which the movie screams at us, "we, who made this, are one of you! and we're just as cool as you!" Then it promptly gets back to a plot that bears little or no resemblance to anything computers actually are used to do.

One last complaint: the only problem with the villain is that his tiny little mustache is way too small to twirl. But he makes up for it with aplomb. I hope the actor used his paycheck to buy something nice. He certainly won't be able to look back on this movie as a positive experience in any other way I can think of. I suppose there was originally a scene where he strangles a puppy with his bare hands, cackling maniacally, and they had to cut it in order to get that "no animals were harmed" statement, so they told him, "you're just going to have to find ways to be more absurdly over-the-top evil through, you know, that acting stuff you actor-types are always on about."

I think if you took out all the set pieces designed solely to establish how cool the movie is, and then added a few more twists to the plot to make up the lost time, you could have made a pretty good movie out of this. But as it is, the best thing to do about this movie is go watch Real Genius or Sneakers instead. Most of what's good here is better there.

Sunday, March 27, 2011

Defenders of the Realm

We recently attended Spring Meltdown, a game day at the community room of the Isley Library in Middlebury, hosted by Green Mountain Gamers. It was a pretty long drive and we had a few errands to run before it so we didn't get there until after lunch (taking the opportunity to lunch at a fairly ordinary diner in Middlebury, named Rosie's). As I was pretty tired from a week of lost sleep and the exhaustion of moving cubicle panels and furniture on Friday, I only lasted until dinnertime; we went to dinner at a local Indian restaurant (I learned I like lamb shahi khorma) and then home.

In between, we really only ended up playing one game. We arrived just about when a lot of other people had left for lunch, so the only games going on were all already going on. We spent a while waiting for another game to open up, and also set up a game we knew (Ticket to Ride) in case people wanted to accrete around us, but neither happened. We passed some time playing a game of Bananagrams (it's very different with two players -- you do a lot more disassembling and rebuilding your crossword and less adding onto it), and eventually, some friends came back from lunch and joined us. (So we ended up playing in a group of which 4/5 were the people we knew back home, but at least we were playing a game none of us own, so we were still exploring something new.)

The game we ended up playing is Defenders of the Realm, a cooperative game very reminiscent in its mechanics of Pandemic. It seems to be calibrated a bit more in favor of the enemies than Pandemic is; that is, your group will probably win less often. (That could probably be tweaked a bit, but honestly, I'm not sure which is better. In cooperative games, you probably will feel like you had the most fun if you win a fair amount of the time, but you don't want it to be a foregone conclusion or have no challenge. I don't have enough experience with them to know where the "sweet spot" is.)

In Defenders of the Realm you choose characters based on AD&D-like archetypes: sorceress, ranger, dwarf, paladin, wizard, rogue, cleric, or eagle rider. (The analogy to the various job types in Pandemic is clear, with similar kinds of special abilities.) Meanwhile, four Big Baddies -- an orc chieftain, a demon lord, an archlich, and a dragon (or something like that) -- start in various places on the board, along with lots of their minions. (These are entirely analogous to Pandemic's four diseases, except that they have slightly different powers. For instance, orcs are easier to kill but spread faster.)

Then you each take your turns moving around, killing off minions, trying to complete quests to gain special powers, trying to counter various ways the baddies can advance, and building up to congregating on one of the baddie bosses so you can kill him. The players can win only by killing all four of them, but the baddies can win in a jillion ways: by tainting too much of the land, by spreading too many minions, or by advancing to the capital city, each of which can be done by many paths. There are a few mechanics that directly mirror Pandemic things: the way "outbreaks" work (too many minions in one space spreads to adjoining spaces), the way the stakes get raised as you get closer to victory with the spread of the enemies quickening, and how, once you defeat a particular one of the four, you can effortlessly defeat it thenceforth.

Yet there are definitely a few things that don't, like quests, and a lot of other differences in things like special action cards. I think it ends up being a few notches more complex than Pandemic and thus perhaps a little more intimidating, in the sense that it'd be harder to get someone who isn't a dedicated player of modern board games interested in it, without them zoning out as you tried to explain it. I'd probably use simpler games like Ticket To Ride or Carcassone as a "gateway drug" before building towards things like Pandemic and then eventually to Defenders of the Realm.

So we'll probably eventually buy a copy, but at $55, I think we should probably wait until we've actually used the copy of Pandemic we bought months and months ago and have never actually used. Plus, someday, I want to try original-recipe Settlers of Catan, but since everyone else moved on to other games long ago (or at least the eighth expansion of the fourth sequel of Settlers), I'd probably have to buy it myself, and then start it with a bunch of newbies to Eurostyle games. I don't need more games, I need more opportunities to play them.

Saturday, March 26, 2011

Which train gets where you're going?

Turns out the old Mac-versus-PC war is nowadays an iPhone-OS-versus-Android war, taking place both on the smartphone and tablet platforms. You can't really talk about either of them in mixed company without provoking a deep vein of defensiveness and argumentation, no matter how non-partisan you are. Anything you say tends to get taken by one side as a statement of being on the other side.

I recently ran into this when I had to take down a Facebook link about an unimportant bug that showed up on the iPhones with daylight savings time. My purpose in posting it was just to share my amusement, most particularly at one thing: that Apple is normally so very, very good at avoiding those kinds of embarassing gaffes that plague virtually everyone else, so the one time they suffer one, they go all out and make it one that even Windows CE and most VCRs can handle. This is both an embarassment for Apple, and at the same time, a testament to the fact that they do everything else like that so well that they create for themselves a higher standard. It's news when Apple screws up like that, but when Microsoft does, no one even notices.

Is that a partisan statement about which is "better", iPhone or Android? Funnily enough people on either side tend to conclude that, by posting the link, I'm declaring my undying support for the other side, and feel compelled to trot out defenses and arguments.

My smartphone runs neither Android nor iOS, and I have no particular objection to either one -- my limitations are primarily concerned with hardware (and iOS suffers there only because it only comes in one hardware format, which lacks one key feature I need). Some future phone of mine will probably run one or the other -- I'm not looking forward to buying all new software when I make that change, of course, but provided I can do the few things I feel I need, I won't particularly care which one I get.

I happen to have an Android tablet at the moment, but I have no particular loyalty to Android on it. An iPad would have been equally good for my limited purposes, so the Android won on price. Does that mean the iPad isn't "better" enough to warrant the price difference? Every Apple partisan who reads this is currently forming a list in their head of the reasons why it is, or at least reciting a familiar list, but notice that I said "for my limited purposes". The iPad having 10,000 apps doesn't help if I only will use three, all of which are just as good on the Android.

Which is really why the entire Mac-versus-PC and iOS-versus-Android argument has always been moot to me, and should have been moot to 90% of the people who get so intense about it. Most of the people who are choosing a computer are choosing on based not on its OS, but on whether it can do the specific things they need to do. The only sensible decision is to buy the one that does what they need to do, for the best balance between price, reliability, lifespan, etc. And for many many people, there's not much overlap between what one computer or OS or platform can do, and what the other can't. For the vast majority of computer users (admittedly a smaller majority now than in the past, but even so), they don't really have a choice: they need the computer that interacts well with whatever and whoever else they need to interact with, period. To put a fine point on it, for most people, 95% of the things they need to do can be done on either computer (and nearly equally well), but that other 5% means they really have to choose one or the other.

Most of the arguments I see between the partisans of one side or the other come down to arguing about whether the train heading to Chicago is a better train than the one heading to Philadelphia. Sure, there are a few people who just want a nice train ride. But for most people, the destination is the point. It doesn't matter if the train to Philadelphia serves the finest beverages and has sumptuous furnishings; if you're heading to Chicago, you take the train bound for Chicago.

People have long been predicting and advocating various changes in the computing infrastructure which would erode the distinction between OSes, and this is finally happening -- smartphones really started to push the "thin client" world that everyone had talked about and no one had ever really made significant inroads towards, and tablets are building on that. This change is still getting its feet under it, and has a long way to go. But while this change is going to be the first time we really can start to debate which kind of computer to get, because any computer will get us to our destination -- when the analogy is more like cars than trains -- it's also the change that makes the question increasingly irrelevant, because what computer you use won't matter that much if you're just using it to access web-based cloud services.

Friday, March 25, 2011

Just like that river twisting through a dusty land

When we adopted a pair of cats, brother and sister, we renamed them to Simon and River, in honor of the Tams.

It occurred to me that this isn't the first time I've had a male cat named Simon. Long ago, a friend picked up a stray cat, a girl, and this being 1982 or 1983, I suggested the name Rio, after the album of that name by Duran Duran. Turned out she was pregnant, and had five boy kittens. So there wasn't really any choice: the kittens got named Simon, Nick, John, Roger, and Andy. It seemed quite fitting.

Of course I can't just call the current Simon "Simon"; I have to elaborate. One of the names I've given him, due to what a little upstart troublemaker he can be, is Simón Bolívar, which then gets mutated to Señor Bolívar.

So calling him by a Spanish language name, I naturally considered the idea of calling River by her Spanish equivalent, which is, of course, Río. Which would bring me full circle, to having a pair of related cats with the same names as another pair of related cats.

As insignificant a set of coincidences as can possibly be imagined, but it makes me wonder. The link between the names Simon and River existed before Firefly; is there the slightest chance that Joss did that on purpose?

Naaaaaaah.

Thursday, March 24, 2011

Like the back of your hand

How well, really, do you know the back of your hand? Make sure you can't see it, then try to describe anything about it that wouldn't be precisely the same description as anyone else of your gender and approximate size. Can you say any more about the proportions, the distribution of hair, the location of veins and arteries and tendons, the particular lines and creases around the knuckles, or anything else that distinguishes the back of your own hand from anyone else's?

The phrase really doesn't make much sense if you take it at its word, even more than the one about taking candy from a baby, or talking behind someone's back. But I wonder if that's just because of what we do nowadays. Maybe way back when, when more people spent more time doing physical labor with their hands, labor that was often stultifying (and not even eased by the distraction of Walkman headphones), people tended to get to know the backs of their hands very well. Perhaps the phrase originates in a time when it made sense, and we just lost the sense, but didn't lose the phrase. Is it really just a fossil phrase, not nonsense?

Wednesday, March 23, 2011

Apocalypse Now

It took a long time, sliced into 14-minute pieces, but I finally finished watching Apocalypse Now, the next in my series of movies I feel I ought to have seen, as a culturally aware person. For the record, I watched the "Redux" director's cut, so I realize that anything I might say about the pacing is affected by that. But I certainly didn't want to watch both versions, so I thought it better to pick this one. Yes, I'm going to spoil, but this is a thirty year old movie, so this is all the warning you'll get.

I know that, at the time, Martin Sheen was nowhere near the star power of Marlon Brando, so I can kind of understand how Brando got top billing despite being in the movie for about ten minutes out of three hours, while Sheen's face was in front of us for pretty much the entire three hours. But of the various posters and cover art, pretty much all of them either depict no one, or depict just Brando, as in the one I used for this post. And maybe half of Brando's on screen time, you couldn't even see him, he was just a blur in some shadows, or a shaved head. Was Brando's performance extraordinary? I don't know. I didn't feel like we got much from him. When the Captain voice-overs to us that Kurtz wants to die, my reaction was, he does? Where did you see that? Was it just too nuanced for me, or was there really something that rose up out of the soup of madness to suggest that specific conclusion, or was Willard just convincing himself? Obligatory liberal arts major answer: "Maybe you're supposed to be asking yourself that." Well, I appreciate the value of intentional ambiguity, but that doesn't mean every bit of ambiguity is good, or even intentional.

In the end, I'm not sure what I am supposed to feel the movie was for. Unless it was another exploration of "war is hell" only amplified to the extremes of stupidity and chaos we saw there -- pretty much every military installation we saw was mismanaged or unmanaged to an extent that cannot readily be exaggerated. There wasn't really a single example, except perhaps the boat's pilot, of someone who reflected well on the military, not even in the way Radar O'Reilly did. Even the angry French seemed savvy compared to the comically (tragicomically, really) inept Americans.

I suppose that Kurtz and the mission were really the pretext for a journey up the river and all the incidents along the way. It's a road movie as much as it is a war movie. Pretty much every scene on the river could have been cut without changing the overall storyline or significantly affecting any of the other scenes. For instance, the USO show with the Playboy bunnies wouldn't really significant affect any other scene if you cut it out -- not even the successor scene that featured the same bunnies. But as you cut things, you'd be cutting away the mood or tone, so I wonder, is that what the movie was meant to be about? I suppose so, but for me, at least, I find myself thinking, did I really need this whole movie just to get that mood? Is that just a matter of timeliness -- would that have meant more to me in 1979? (But this movie is accorded a timeless classic.)

So many of the characters appear very briefly. It's weird to think that this comes very soon after Harrison Ford was a breakout star in American Graffiti and Star Wars, but he gets about one minute of screen time, none of it really requiring much.

Dennis Hopper's role is also small, but perhaps has the most impact compared to its length; I found myself wondering if Brad Pitt's performance in 12 Monkeys might owe something to it, or if they're just both drawing on the same inspirations, but some of the echoes were striking, including intonation, diction, and physical mannerisms. It's probably easy to use that kind of approach to convey "crazy," particularly compared to how Kurtz is depicted, but I still found it far more effective. Generally speaking, to me the most challenging part of playing crazy is making the craziness seem seductive, like there's something to it and you can really see how the person got there and stays there. I've seen "quiet crazy" done that way, but I didn't really get it from Kurtz. All I got from the photojournalist was a sense of being caught up in a cult of personality, which would work fine, if I saw in Kurtz the kind of personality that could form that cult, but again, I didn't really get it.

So now I've finally seen the famous napalm quote, and now I know that it's always being quoted in a highly abbreviated way -- there's a whole bunch in the middle that's always left out. Curiously, I found the quote less compelling in context than how it's usually quoted. I know it's supposed to be kind of absurd, and it is; but the kind of absurd it is, turns out to be a much less interesting kind than the kind it always came across as.

When all is said and done, I come away with a kind of "blah". For as little as I took away from the movie, it could have been half its length. I don't know if it's fair to say I was dissatisfied because I wasn't really expecting anything. But I suppose while I wasn't expecting anything I was nevertheless expecting something. Some sense that it all came out to mean something. That there was a reason for any of it -- and I don't mean a reason for what Willard or Kurtz or Lance or anyone else did (though there were so, so many times I would have liked one of those, too), but a reason for what Coppola or Sheen or Brando did. I guess there probably is; probably every single instant, every shadow, every whisper, every time some glaring question went unanswered (why didn't the airstrike get called in, for instance), all contributing to something. And that something just doesn't register with me.

Tuesday, March 22, 2011

There's a hole at the bottom of the sea

You know the song, don't you? I learned it in elementary school, and my wife, who grew up a thousand miles away, also learned it, so I assume it's pretty widespread. (Apparently, Danny Kaye did a recording of it, and it was performed on Captain Kangaroo, but I bet neither is the original source, which is probably lost in time.) If you don't, it's one of those songs where each repetition it gets a little longer, so you end up memorizing a list of things. There's a hole at the bottom of the sea. There's a log in the hole at the bottom of the sea. There's a bump on the log, and so on.

But I think what exactly there is on the bump on the log tends to vary. I wonder how much. When I told my wife what we sang when I was a kid, she didn't recognize some of the later elements, and instead pointed out that flies don't get pimples. For the record, the penultimate repetition of the version I learned was: "There's an atom on a molecule on a pimple on a fly on a hair on a wart on a frog on a bump on a log in a hole at the bottom of the sea." Her version agreed up to either the fly or the hair (she wasn't sure about the fly).

The version that the artist who drew the pictured shirt learned had a few extra steps. His final version: "There's a smile on the face of the flea on the hair on the wart on the toe on the foot on the leg of the frog on the bump on the log in the hole in the bottom of the sea." I like the smile on the face bit, but the toe and foot seem unnecessary -- even by the standards of this song where it's all unnecessary.

I said that the atom on the molecule part was the penultimate repetition of our version, because we learned one last line: "There's a BOOOOM!" and that's it. You didn't go on and repeat the list, it just ends with the biggest, loudest boom the class could make. Why? I certainly didn't know in the first grade. I think I was in about the eighth grade before I thought back on this and realized that, in a sly way, my teacher was alluding to splitting the atom. Talk about a long setup for a joke. I wonder how many of my classmates never put it together.

So how did your version of the song go? My guess is most people learned the same first few repetitions at least, but the farther you get from that log, the more it diverges. Probably some of the later repetitions were made up by a specific teacher or student (like, I'm guessing, the "boom!" verse we learned), and then get repeated and embellished farther, so like a branching tree diagram, the variations on the song get more diverse as you add more verses. Someone probably did a doctoral thesis on this by now.

Monday, March 21, 2011

Narrating for your pets

Do you ever do the talking for your pets? Say the stuff you think they should be saying? No one admits to it, because it seems really silly when you say it out loud, but just about everyone does it. Heck, my grandmother used to do it, and I can't think of a single silly or frivolous thing she ever did.

If this is a nearly universal experience, I wonder if one could use it as a way to explain roleplaying. Because if you think about it, that's pretty much what you're doing. You take what you know about your pet's personality and fill in the gaps, to create a character out of your pet, and then you roleplay that character's statements in whatever situation the pet is in. It doesn't seem like a comparably complex thing, but it is really a simplified version of the central concepts of roleplaying.

But even if you can get over the differences, I don't think you can really make much use of the similarities, if only because of how people consider it so frivolous that they probably wouldn't admit to doing it. Pity, too. So many people who don't know what roleplaying is, and so can't enjoy it or appreciate it or join the rest of us; and most of them are unwittingly doing it every day, in a very limited form.

Sunday, March 20, 2011

Rover v3.0

Now that I have a nice wall-mounted touchscreen for my home automation system, I need some software that's suited for it.  My own product, Rover, is a stripped-down but fully functional client that works in any web browser, and it's almost, but not quite, ideal for it.  The only problem is that it's not very fingertip-friendly; it mostly uses links and small icons.

Well, I've been meaning to make a version 3 of it for a long time, so this is finally what's got me working on it.  I hadn't done any coding in ASP for a long time, but it came back to me quite quickly, and in just a few hours, I was able to make huge strides towards v3.0.  Most notably, changing the software to display big friendly buttons in a grid layout:


One of the design decisions of Rover is that I avoided using Javascript, or even depending on tables.  It will run on a copy of Lynx for ancient versions of Unix over a dial-up modem connection quite effectively.  However, this required the means of getting from one room to another to either take multiple page loads (slow!), or to use lots of small links (not finger friendly).  So for this application, it seemed like I could take a step into very simple Javascript, by making it optional.  That row at the bottom replaces a long string of tiny-text links, and depends on Javascript, but is quite finger-friendly.  In Android, it pops up a nice big menu, in fact.

That Weather link isn't hard-coded into Rover, but it's something I configured into my copy. All it is go to the NWS page for my area:


The problem with this, of course, is the only way back is using the back button; everything in Rover lets you get around using the links shown.  One thing I want to do is make a Home page that has basic at-a-glance info like a big, live clock, a quick summary of current and upcoming weather, and a few of the most necessary home automation controls.  It would then have a link into Rover, and vice versa.

The other big improvement I want to see in Rover is something I call "tricks", in the sense of, "you can too teach an old dog new tricks" (Rover, dog, get it?).  Right now, Rover lets you see all the devices in a specific location, plus any set of other events or other links you choose to add for that location.  But it still means you have to organize your locations either for Rover, or for your main HomeSeer interface, and sometimes you can't make it work for both.  A "trick" would be a customized, virtual location, which contained any set of devices, events, and links you choose, arranged in whatever order you wanted.  While Rover is free, I might charge a buck or two for the program that lets you make and use tricks.  As of this writing, I haven't started on this, beyond general ideas of design.

Once that's done, plus some beta testing, I'm going to release the first new version of Rover in over two years.  It's a pretty well-liked program (despite the HomeSeer folks always giving me a hard time about it, due to favoritism towards the maker of a competing product) so it should be interesting to see how many people are still using it.