Like Pandemic or Defenders of the Realm, Lord of the Rings is a cooperative game, which only makes sense; you're playing the various hobbits, so you're working together. Though it follows the general flow of the story, it wildly ignores a lot of sequencing, and never forces the fellowship to separate, instead playing a story where the four hobbits stay together all the way to Mordor. The rest of the fellowship are reduced to cards you can win and then spend, and are no more important than incidental characters. In fact, at the rate that cards get consumed, they barely even get noticed as you collect them.
The game play is exceedingly weird and has a lot of seemingly unnecessary complexity that doesn't appear to add much. In the end, though, most of it comes down to races. You get some cards, then everything that happens takes them away. You try to spend cards to advance on no less than four different tracks at a time in different ways, and you have to advance on all of them, but you barely have enough cards to break even and occasionally advance a little bit. Most of the times you get to make a decision, you have no way to know why you'd choose one way or the other. But fortunately, most of the time, you have little or no choice to make.
It's a really elaborately produced game with lots of pieces, well made, slick and glossy, but it seems like they fell a bit short on the gameplay itself. Which is really a pity. Given how long the game takes, I can't imagine wanting to spend that much time on this instead of something else.
1 comment:
Yeah it was pretty eh. It's like they didn't really play test it before releasing it.
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