"The profoundest act of worship is to try to understand."
Wednesday, November 22, 2006
A three-minute religious experience
"The profoundest act of worship is to try to understand."
Wednesday, November 15, 2006
Using SecondLife for abandoned roleplay
One of the ideas I was toying with -- and this is at a very basic brainstorming level, nowhere near intention, let alone plan -- was reviving some long-abandoned work on developing culture of a feline race. This originally was something I got into in Lusternia, which provided us with a sapient, bipedal feline race with some unique characteristics but without a well-developed culture. It just begged to be rounded out, and I and others set out to do so. This soon transformed from an enjoyable creative act to a source of endless frustration, thanks to the problems with the problems with Lusternia, and was abandoned.
The idea came to me in the context of SecondLife when people in the Elf Circle asked me about joining. This SecondLife group was described as a haven for dragons, elves, pegasi, etc. Humans, even those with a fantasy theme, were notably absent (though I was later given to think a few are allowed in the circle). The idea of adjusting my appearance to be elfen or dragon didn't appeal, and as I pondered other options (without any real sense that I wanted to be in, or not be in, the Elf Circle -- it was just the first opportunity I'd had to be welcome somewhere, which is itself worth note to someone as uncharismatic as me) the only thing that came to me was the aslaran race.
Well, brainstorming I had the idea of maybe making an enclave of people wanting to recreate this race and the work on culture we'd been doing; and the freedom SecondLife offers to build your own appearance and the objects around you made that even seem feasible (albeit awfully expensive). So just as something to pass the time, I set out looking for feline body skins.
Right from the start this was discouraging. The few people I talked to about this only could think of a few things I might mean: anime-style catgirls and kitsune, shops that offer giant cat jungle gyms to climb on, and everywhere I turned, "furries". The skins I saw either were humans with a few cat elements (interesting, but completely not what I had intended), or domesticated cats (stylized or not) on two feet, or anime-style things vaguely related to lions or tigers, but conveying exactly zero sense of being a fierce predator.
It's not so much the lack of an appropriate costume that was discouraging. I could feasibly find a better one (towards bedtime a fairly good source was found, not fully explored yet) or make my own. The discouraging thing was that there was no way to explain to people what I was looking for without them leaping into one of these very wrong impressions (catgirl, neko, anime, and/or furries). If I did go ahead somehow, I would be hard-pressed to find people interested, and harder-pressed to be clear that this isn't meant to be some wish-fulfillment fantasy or kinky sex den, but an exploration of and development of a culture of a race: a way of answering, what might a race be like that derived from felines rather than primates? Naturally, kinky sex could be part of that, as could wish-fulfillment fantasies, but only in context, and secondary to the overall intent. But simply setting the tone and purpose would be an endless uphill battle, and I'd doubt I could find people to participate.
I'll keep poking around -- it's a very big world, so maybe there are people who would be more interested in and understanding of this idea, and willing to participate, somewhere I haven't been -- partially because it's something to do. But it's not the only avenue I'm considering for things to use SecondLife for.
Well, brainstorming I had the idea of maybe making an enclave of people wanting to recreate this race and the work on culture we'd been doing; and the freedom SecondLife offers to build your own appearance and the objects around you made that even seem feasible (albeit awfully expensive). So just as something to pass the time, I set out looking for feline body skins.
Right from the start this was discouraging. The few people I talked to about this only could think of a few things I might mean: anime-style catgirls and kitsune, shops that offer giant cat jungle gyms to climb on, and everywhere I turned, "furries". The skins I saw either were humans with a few cat elements (interesting, but completely not what I had intended), or domesticated cats (stylized or not) on two feet, or anime-style things vaguely related to lions or tigers, but conveying exactly zero sense of being a fierce predator.
It's not so much the lack of an appropriate costume that was discouraging. I could feasibly find a better one (towards bedtime a fairly good source was found, not fully explored yet) or make my own. The discouraging thing was that there was no way to explain to people what I was looking for without them leaping into one of these very wrong impressions (catgirl, neko, anime, and/or furries). If I did go ahead somehow, I would be hard-pressed to find people interested, and harder-pressed to be clear that this isn't meant to be some wish-fulfillment fantasy or kinky sex den, but an exploration of and development of a culture of a race: a way of answering, what might a race be like that derived from felines rather than primates? Naturally, kinky sex could be part of that, as could wish-fulfillment fantasies, but only in context, and secondary to the overall intent. But simply setting the tone and purpose would be an endless uphill battle, and I'd doubt I could find people to participate.
I'll keep poking around -- it's a very big world, so maybe there are people who would be more interested in and understanding of this idea, and willing to participate, somewhere I haven't been -- partially because it's something to do. But it's not the only avenue I'm considering for things to use SecondLife for.
Tuesday, November 14, 2006
SecondLife
Many times before, the idea of a three-dimensional virtual world populated by avatars and virtual objects, shared over the Internet, has inspired software engineers to give it a good try. The technology hasn't been up to it, though. Computers couldn't handle the rendering of a dynamic three-dimensional world fast enough to make movements feel natural; human interface devices didn't offer enough options with sufficient transparency; and most importantly, bandwidth was inadequate to the huge amount of data required. It often seemed technology was ready because games seemed to offer a similarly interactive three-dimensional world; but games generally can get away with huge optimizations in that regards, because they know what will be displayed ahead of time. A truly general-purpose 3D environment is much more challenging to achieve. Thus, each previous attempt teased us with the possibility, then failed because ultimately there was nothing to do there.
SecondLife is promising to finally be the one that takes off. Why is it looking to succeed where others failed? A few interesting ideas make it stand out: the dynamic economy inside the world, more powerful backing behind it, and a heavily user-centric design ensuring that most of the content is created by the users. But the real key is that the technology is finally ready for enough people. Broadband, 3D video cards, faster processors, and more memory make it viable to actually fly over a dynamically rendered 3D environment with fluid movements.
It's not without its share of glitches, and it's very demanding of CPU and bandwidth, but you can do it right now, and for free. (Of course they hope you'll subscribe to get more Lindens, the currency within SecondLife.) And it's very cool. People have built some amazing things in there. The world is breathtakingly huge. If you started exploring it right now even cursorily, you would probably never finish, because more is being built all the time -- not faster than you can explore it yet, but probably soon, soon enough that the head start they have on you would cover the difference.
For all that, though, when I get there, I find myself asking myself, what next? It's probable that there are activities going on out there I'd be interested in -- in a world this size, with this many users, and given that almost anything you can imagine could be implemented with enough object creation and scripting time, almost anything's probably there somewhere. The world is so big, though, it's hard to find anything you might be interested in. Instead, most people fall into socializing as the main activity.
Nothing wrong with that. But it doesn't help me much. I'm already too socially awkward. Being in a slick shiny avatar in a sweeping virtual space doesn't change that; put me in an area with someone I don't know and I have no idea how to start a conversation, unless the area already provides me with some structure. Mostly I wander around just exploring, and my few attempts to interact with someone are generally non-starters.
Clearly what I need to do is find groups interested in activities I'm interested in, and then branch out from there. Assuming that what I want to do is socialize, but is that all? Using SecondLife as a glorified chat room seems so unambitious. But when I think about other things, they all get me into the same conundrum that I have a hard time expressing.
As an inveterate roleplayer, I can't help consider the possibility of treating this like a MUSH. Doubly so as I wander around an elven community populated by an assortment of dragons, miniature blue Shetland pony-pegasi, fae with pixie rainbow butterfly wings, and stately elves toting swords and magic wands, for instance. But to what extent is that roleplaying?
I'm fairly sure the woman I spoke to today is not, in real life, a miniature blue Shetland pony-pegasus. But that doesn't mean she's roleplaying. She might be (and indeed, from what she said, is) just playing herself, as she would be if she could take other shapes -- as she can, in SecondLife. That's fundamentally different from playing a different person, with a different past, personality, motivations, etc. I'm not sure which I want to do, and I'm not entirely sure which other people are doing. In a place this large, there isn't even an answer to that; it's grown too fast for it to have a culture or "netiquette" about things like that yet.
It seems like the answer is turning out to be that people play at varying points along that spectrum depending on where they are, who they're with, what they're doing. Sometimes they're playing themselves in a fancy new body and clothes, and sometimes they're dressed up playing someone entirely different. Those who can afford it can have different costumes and even different bodies for different roles, all wrapped around the same name.
So many possibilities. I just have to figure out what I want to do.
It's not without its share of glitches, and it's very demanding of CPU and bandwidth, but you can do it right now, and for free. (Of course they hope you'll subscribe to get more Lindens, the currency within SecondLife.) And it's very cool. People have built some amazing things in there. The world is breathtakingly huge. If you started exploring it right now even cursorily, you would probably never finish, because more is being built all the time -- not faster than you can explore it yet, but probably soon, soon enough that the head start they have on you would cover the difference.
For all that, though, when I get there, I find myself asking myself, what next? It's probable that there are activities going on out there I'd be interested in -- in a world this size, with this many users, and given that almost anything you can imagine could be implemented with enough object creation and scripting time, almost anything's probably there somewhere. The world is so big, though, it's hard to find anything you might be interested in. Instead, most people fall into socializing as the main activity.
Clearly what I need to do is find groups interested in activities I'm interested in, and then branch out from there. Assuming that what I want to do is socialize, but is that all? Using SecondLife as a glorified chat room seems so unambitious. But when I think about other things, they all get me into the same conundrum that I have a hard time expressing.
As an inveterate roleplayer, I can't help consider the possibility of treating this like a MUSH. Doubly so as I wander around an elven community populated by an assortment of dragons, miniature blue Shetland pony-pegasi, fae with pixie rainbow butterfly wings, and stately elves toting swords and magic wands, for instance. But to what extent is that roleplaying?
I'm fairly sure the woman I spoke to today is not, in real life, a miniature blue Shetland pony-pegasus. But that doesn't mean she's roleplaying. She might be (and indeed, from what she said, is) just playing herself, as she would be if she could take other shapes -- as she can, in SecondLife. That's fundamentally different from playing a different person, with a different past, personality, motivations, etc. I'm not sure which I want to do, and I'm not entirely sure which other people are doing. In a place this large, there isn't even an answer to that; it's grown too fast for it to have a culture or "netiquette" about things like that yet.
It seems like the answer is turning out to be that people play at varying points along that spectrum depending on where they are, who they're with, what they're doing. Sometimes they're playing themselves in a fancy new body and clothes, and sometimes they're dressed up playing someone entirely different. Those who can afford it can have different costumes and even different bodies for different roles, all wrapped around the same name.
So many possibilities. I just have to figure out what I want to do.
Saturday, November 11, 2006
Did you get my message?
Every time someone asks me this question I am amused and annoyed at the same time.
There are a few special cases in which this isn't a blindingly stupid question. Like if you've only just recently met this person and have never gotten a message from them. Or if you've been in so much contact with them that every message is followed up with a conversation.
But in the general case, how can there be any real answer? I can say "I got the last message I got. Did you send one after that one?" Which is also no help, except maybe to point out the absurdity: how can I know about a message unless I got it?
The right question of course is "Did you get my message about the meeting minutes?" Or whatever; enough to identify which message. Then you can just answer.
Makes me want to make stickers that say "If this has fallen off this letter, notify your local post office immediately" and stick them to envelopes. Or leave some around not stuck to anything.
But in the general case, how can there be any real answer? I can say "I got the last message I got. Did you send one after that one?" Which is also no help, except maybe to point out the absurdity: how can I know about a message unless I got it?
The right question of course is "Did you get my message about the meeting minutes?" Or whatever; enough to identify which message. Then you can just answer.
Makes me want to make stickers that say "If this has fallen off this letter, notify your local post office immediately" and stick them to envelopes. Or leave some around not stuck to anything.
Thursday, November 09, 2006
Pick up your signs!
Perhaps after five days had passed since the election, people could turn in abandoned signs for $1, and the campaign that placed the sign would then be fined $1.50 and 1 vote.
Now we just need a way to make sure people can't forge signs of their opponent's campaigns, or steal them to turn in late. Or maybe we should encourage them to steal each other's signs. That'd mean fewer signs to look at.
Tuesday, October 31, 2006
Do not over-read this post
Now, if you tell me how to tell how much is too much, that's another story. But even then, after you define "too much", you don't still need to add, "and too much is too much". It should go without saying.
So should I.
Sunday, October 29, 2006
Quantum physics and determinism
(If you're reading from the top down, skip down to the first of this three-part series and read them in chronological order instead. It'll work a lot better that way.)
Much has been made of the assertion, widely agreed upon by quantum physicists, that determinism as a scientific principle is dead. How's that?
Physics has been getting farther and farther from what makes intuitive sense for a century now. This is not a criticism -- the real world has no obligation to resemble, on the microscopic or macroscopic scales, the everyday world our brains are hardwired to work in and be comfortable with. Relativity gave us such mind-blowing concepts as time dilation and an absolute speed limit, flying in the face of intuition. Quantum mechanics makes relativity look positively tame.
If even Richard Feynman, one of the most gifted minds in history at relating such esoteric things as quantum mechanics to the lay mind, can't make things like the observer effect and the uncertainty principle seem comprehensible, I sure don't stand much of a chance. Any attempt to simplify invariably produces such an abbreviation that it leads people to jump to spurious conclusions based not on the actual science but rather in the gaps in the analogies. So I'm reluctant to even try to explain the relationship of quantum mechanics to determinism. But I can't really proceed without doing so; so read this knowing it's a poor summary at best.
The uncertainty principle says, in a sense, that information is itself an object in the physical world, that can be conserved, that has an effect. Nearly everyone's heard of the famous paradox of Schroedinger's Cat, in which information changes the world by collapsing a waveform, and many have heard of the problem of Wigner's Friend which furthers this question by asking what, precisely, constitutes an observer. The uncertainty principle, which could be likened to a conversation principle for information, is less well popularized, and just as infuriating.
It says basically that there are pairs of pieces of information which cannot simultaneously be known about a particle. You cannot, for instance, know both a particle's position and its momentum at the same time; the more precisely you know one, the less you know the other.
This tends to make people think it's an engineering problem, the same way people liken the light barrier to the sound barrier and assume someone's just got to come up with a better spaceship design or a more powerful engine to break it. But it's not an engineering problem. It's a fundamental limitation that is part of the very fabric of the universe, and one which has been proven in a large number of mind-numbingly-weird experiments. The universe simply does not allow you to know one of these pieces of information more precisely without making it so you know the other one less precisely, and this precision is a mathematically defined constant (called Planck's constant).
What this means is that, at the atomic scale, particles are effectively not in one place. A particle isn't a glob of stuff somewhere. A particle is better understood as an effect on the world around it, and that effect has only a statistically distributed probability of being seen in various places. This is called the "waveform" of a particle; it says, in a sense, the particle has a 5% chance of being here (or rather, its effect being felt here), a 15% chance of being there, and so on. Certain observations "collapse the waveform" -- force it to reduce itself to a single point with a 100% probability -- but these observations in turn make the particle's momentum become a more broadly-defined, and finally undefined, waveform. The broader one is, the narrower the other becomes.
That means that on an atomic scale, determinism is not strictly observed. You cannot know the positions and momentums of the particles, so you cannot predict their future states. The best you can do is provide a statistical estimate of the likelihoods of the particles being in various places doing various things. Einstein famously refused to accept this and essentially wasted the second half of his career trying to disprove it; while his efforts were very fruitful in leading other scientists to make important discoveries, and he himself was a key part in the development of some important principles of quantum mechanics (much to his ire), one can't help wonder what he might have accomplished if he hadn't railed so hard against it. (Though the famous quote attributed to him, "God does not play dice with the universe", is a paraphrase; the actual quote is, "I, at any rate, am convinced that He does not throw dice", to which Neils Bohr replied, "Einstein, don't tell God what to do".)
On an everyday scale (the scale of grains of sand, ball bearings, and boulders) this lack of determinism almost disappears. Technically speaking, there is still a statistical variability in the position of a grain of sand, or even a planet, because of the uncertainty principle. However, as the randomness in each of the billions of subatomic particles involved tends to balance with the others, the effective precision of our knowledge of the position of an entire grain of sand is so high that the uncertainty can be all but ignored. But it is still there. Technically speaking, even if you knew the precise position, momentum, energy state, etc. of every star in the universe, you could not predict their future states with perfect precision, only with a statistically enormous probability of correctness.
So technically determinism is dead. Most laypersons who hear about this feel confident that scientists will eventually discover some "hidden variables" that will allow it to be revived, though the more one studies quantum mechanics, the less likely one is to still consider that possible, so it's probably just one of those spurious conclusions I discussed earlier; but it does remain possible, as the history of science is full of surprises.
But does the death of determinism undo any of the changes to the human condition that determinism originated? I say no, and not for the usual reasons (quantum effects are vanishingly small on the macroscopic level), but for a far more fundamental reason. It's true that we can't say with precision where a particle will be, but it's also true that statistically the positions of particles will obey well-defined laws in aggregate. The key point about determinism that made it change everything is that the world behaves as it does because of its own rules, not the whims of unpredictable spirits and gods, and thus an understanding of those rules would allow mankind to foresee and change its future. The position of a particle might not be possible to measure, know, and predict to arbitrary accuracy, but that doesn't change that its behavior in aggregate is governed by knowable and usable rules; it just means those rules include a statistical element, but statistics itself is a science.
One can still know the world. One can still shape the world. There is no going back to the time of spirits. Free will cannot be so readily surrendered.
Much has been made of the assertion, widely agreed upon by quantum physicists, that determinism as a scientific principle is dead. How's that?
Physics has been getting farther and farther from what makes intuitive sense for a century now. This is not a criticism -- the real world has no obligation to resemble, on the microscopic or macroscopic scales, the everyday world our brains are hardwired to work in and be comfortable with. Relativity gave us such mind-blowing concepts as time dilation and an absolute speed limit, flying in the face of intuition. Quantum mechanics makes relativity look positively tame.
If even Richard Feynman, one of the most gifted minds in history at relating such esoteric things as quantum mechanics to the lay mind, can't make things like the observer effect and the uncertainty principle seem comprehensible, I sure don't stand much of a chance. Any attempt to simplify invariably produces such an abbreviation that it leads people to jump to spurious conclusions based not on the actual science but rather in the gaps in the analogies. So I'm reluctant to even try to explain the relationship of quantum mechanics to determinism. But I can't really proceed without doing so; so read this knowing it's a poor summary at best.
The uncertainty principle says, in a sense, that information is itself an object in the physical world, that can be conserved, that has an effect. Nearly everyone's heard of the famous paradox of Schroedinger's Cat, in which information changes the world by collapsing a waveform, and many have heard of the problem of Wigner's Friend which furthers this question by asking what, precisely, constitutes an observer. The uncertainty principle, which could be likened to a conversation principle for information, is less well popularized, and just as infuriating.
It says basically that there are pairs of pieces of information which cannot simultaneously be known about a particle. You cannot, for instance, know both a particle's position and its momentum at the same time; the more precisely you know one, the less you know the other.
What this means is that, at the atomic scale, particles are effectively not in one place. A particle isn't a glob of stuff somewhere. A particle is better understood as an effect on the world around it, and that effect has only a statistically distributed probability of being seen in various places. This is called the "waveform" of a particle; it says, in a sense, the particle has a 5% chance of being here (or rather, its effect being felt here), a 15% chance of being there, and so on. Certain observations "collapse the waveform" -- force it to reduce itself to a single point with a 100% probability -- but these observations in turn make the particle's momentum become a more broadly-defined, and finally undefined, waveform. The broader one is, the narrower the other becomes.
That means that on an atomic scale, determinism is not strictly observed. You cannot know the positions and momentums of the particles, so you cannot predict their future states. The best you can do is provide a statistical estimate of the likelihoods of the particles being in various places doing various things. Einstein famously refused to accept this and essentially wasted the second half of his career trying to disprove it; while his efforts were very fruitful in leading other scientists to make important discoveries, and he himself was a key part in the development of some important principles of quantum mechanics (much to his ire), one can't help wonder what he might have accomplished if he hadn't railed so hard against it. (Though the famous quote attributed to him, "God does not play dice with the universe", is a paraphrase; the actual quote is, "I, at any rate, am convinced that He does not throw dice", to which Neils Bohr replied, "Einstein, don't tell God what to do".)
On an everyday scale (the scale of grains of sand, ball bearings, and boulders) this lack of determinism almost disappears. Technically speaking, there is still a statistical variability in the position of a grain of sand, or even a planet, because of the uncertainty principle. However, as the randomness in each of the billions of subatomic particles involved tends to balance with the others, the effective precision of our knowledge of the position of an entire grain of sand is so high that the uncertainty can be all but ignored. But it is still there. Technically speaking, even if you knew the precise position, momentum, energy state, etc. of every star in the universe, you could not predict their future states with perfect precision, only with a statistically enormous probability of correctness.
So technically determinism is dead. Most laypersons who hear about this feel confident that scientists will eventually discover some "hidden variables" that will allow it to be revived, though the more one studies quantum mechanics, the less likely one is to still consider that possible, so it's probably just one of those spurious conclusions I discussed earlier; but it does remain possible, as the history of science is full of surprises.
But does the death of determinism undo any of the changes to the human condition that determinism originated? I say no, and not for the usual reasons (quantum effects are vanishingly small on the macroscopic level), but for a far more fundamental reason. It's true that we can't say with precision where a particle will be, but it's also true that statistically the positions of particles will obey well-defined laws in aggregate. The key point about determinism that made it change everything is that the world behaves as it does because of its own rules, not the whims of unpredictable spirits and gods, and thus an understanding of those rules would allow mankind to foresee and change its future. The position of a particle might not be possible to measure, know, and predict to arbitrary accuracy, but that doesn't change that its behavior in aggregate is governed by knowable and usable rules; it just means those rules include a statistical element, but statistics itself is a science.
One can still know the world. One can still shape the world. There is no going back to the time of spirits. Free will cannot be so readily surrendered.
Thursday, October 26, 2006
I will choose free will
Much has been made about the philosophical implications of determinism. Generally it is seen as opposed to free will, but this, to my mind, is a mistaken dichotomy.
Consider this situation. A man has been arrested after being caught brutally torturing and murdering people. Further analysis reveals that a serious chemical imbalance in his brain has caused him to be delusional and violent. Maybe it's even possible to treat the chemical imbalance, and thus reform him. Another man is arrested for similar crimes, but no physical cause is detected, and thus, no cure is offered other than long social retraining with a low chance of success.
Most people would be inclined to forgive the first person by saying that his actions are "not his fault". The moving about of chunks of blame is very important to people in a situation like this. But the latter person should not be forgiven, since it's his own choices, and people should take responsibility for their own choices.
Ultimately, though, anyone who is moderately well-educated about things like psychology, the body-mind connection, and the history of our understanding of neurochemistry, has to realize that odds are very good that the second person also has something physical going on which we simply don't know how to diagnose and treat yet. A hundred years ago, these two men would have seemed identical as villains; and a hundred years from now they may again seem identical as victims. But today, they seem as different as night and day.
The principle of determinism takes this conundrum much farther. The idea is that a full knowledge of and understanding of the state of all matter and energy in the universe would, given sufficient time to compute, allow the prediction of all future events, since those events are determined by physical interactions of matter and energy, not by whimsical transcendant spirits. (The fact that it would take a few thousand universes to store the information to describe our one universe is immaterial. The point is that in principle it could be predicted and therefore is determined. The only randomness left is that we don't know what will happen, but what will happen is still determined by what is.)
So if everything you're going to do depends on physical characteristics, ranging from the state of a wave of light passing through space near you, to the chemistry you got from your parents, to the intricate and unseeable clockwork of electrical forces in your brain, then does that mean you are not responsible for any of your actions? Everything is determined ahead of time. We are only playing out a script written in the first moments of the universe. So who cares if you take that last donut? You were always going to.
But this doesn't make sense to me. If you did something bad just now, it doesn't matter if you did it because of something that happened earlier. Causes are not exclusive. Every cause in turn has a cause, but that does not take away the significance of the proximate cause. (This fallacy, the assumption that one cause obviates another, is one of the bigger ones in spurious logic.)
If you accept that it makes sense to judge people and their actions at all, then it seems clear that you can do so equally well in the case of both murderers. Both murderers did the things they did, because they were, at the time, the kind of people who did those sorts of things. There are reasons why they were those kinds of people, but that doesn't change that they were.
So what's really different? In one case, we can change what kind of person he is. That change does not change the past; it does not change what he did, or the fact that he was the person who could do those things. It doesn't obviate him of responsibility for his past. But it does change who he is now; and therefore, it changes how we feel about him. We can certainly deplore who he used to be and accept who he is now, if we're emotionally strong enough to accept the change (and if the change really is as good as I'm presuming). In the other case we can't make that change happen.
But in all these cases we can still judge someone based on who they are and what they do at any point in time, and the particular causes for why they are and do those things don't really enter into the judgment. It's no better or worse to be a killer for one reason than another, as long as in both cases, you're a killer.
Furthermore, and perhaps ironically, while nowadays people are inclined to imagine determinism and free will are opposed, a more historical viewpoint will reveal that the realization of determinism was actually a liberating concept. Before determinism took sway, people tended to imagine that the world around them, from the small to the large, was controlled in large part by the whims of gods and spirits who could not be understood, and only sometimes even appeased. In a real sense one's fate was out of one's hands. Determinism tells me that I can come to understand the actual causes of events, measure them, and manipulate them, without them depending on a whim completely outside my sphere of influence or even understanding. Determinism means my actions have a large part in determining my future.
Nowadays people look at determinism and can only look backwards and fret about the implication that determinism causes your actions, but it's just as important to look forward and see how determinism allows your actions to cause your future, too. It's a sword that cuts both ways. If you are a brilliant mathematician, do you say it means nothing because your father had a particular allele, or because a teacher you had in fourth grade motivated you? No, you can still be proud to be the person who is the accumulation of all those causes, who is thereby a brilliant mathematician. Determinism does not take away anything from your pride, your responsibility, your celebrations, your remorse, your accomplishments, your mistakes. They're still yours. In fact, determinism is what makes them yours.
Consider this situation. A man has been arrested after being caught brutally torturing and murdering people. Further analysis reveals that a serious chemical imbalance in his brain has caused him to be delusional and violent. Maybe it's even possible to treat the chemical imbalance, and thus reform him. Another man is arrested for similar crimes, but no physical cause is detected, and thus, no cure is offered other than long social retraining with a low chance of success.
Most people would be inclined to forgive the first person by saying that his actions are "not his fault". The moving about of chunks of blame is very important to people in a situation like this. But the latter person should not be forgiven, since it's his own choices, and people should take responsibility for their own choices.
Ultimately, though, anyone who is moderately well-educated about things like psychology, the body-mind connection, and the history of our understanding of neurochemistry, has to realize that odds are very good that the second person also has something physical going on which we simply don't know how to diagnose and treat yet. A hundred years ago, these two men would have seemed identical as villains; and a hundred years from now they may again seem identical as victims. But today, they seem as different as night and day.
The principle of determinism takes this conundrum much farther. The idea is that a full knowledge of and understanding of the state of all matter and energy in the universe would, given sufficient time to compute, allow the prediction of all future events, since those events are determined by physical interactions of matter and energy, not by whimsical transcendant spirits. (The fact that it would take a few thousand universes to store the information to describe our one universe is immaterial. The point is that in principle it could be predicted and therefore is determined. The only randomness left is that we don't know what will happen, but what will happen is still determined by what is.)
So if everything you're going to do depends on physical characteristics, ranging from the state of a wave of light passing through space near you, to the chemistry you got from your parents, to the intricate and unseeable clockwork of electrical forces in your brain, then does that mean you are not responsible for any of your actions? Everything is determined ahead of time. We are only playing out a script written in the first moments of the universe. So who cares if you take that last donut? You were always going to.
If you accept that it makes sense to judge people and their actions at all, then it seems clear that you can do so equally well in the case of both murderers. Both murderers did the things they did, because they were, at the time, the kind of people who did those sorts of things. There are reasons why they were those kinds of people, but that doesn't change that they were.
So what's really different? In one case, we can change what kind of person he is. That change does not change the past; it does not change what he did, or the fact that he was the person who could do those things. It doesn't obviate him of responsibility for his past. But it does change who he is now; and therefore, it changes how we feel about him. We can certainly deplore who he used to be and accept who he is now, if we're emotionally strong enough to accept the change (and if the change really is as good as I'm presuming). In the other case we can't make that change happen.
But in all these cases we can still judge someone based on who they are and what they do at any point in time, and the particular causes for why they are and do those things don't really enter into the judgment. It's no better or worse to be a killer for one reason than another, as long as in both cases, you're a killer.
Furthermore, and perhaps ironically, while nowadays people are inclined to imagine determinism and free will are opposed, a more historical viewpoint will reveal that the realization of determinism was actually a liberating concept. Before determinism took sway, people tended to imagine that the world around them, from the small to the large, was controlled in large part by the whims of gods and spirits who could not be understood, and only sometimes even appeased. In a real sense one's fate was out of one's hands. Determinism tells me that I can come to understand the actual causes of events, measure them, and manipulate them, without them depending on a whim completely outside my sphere of influence or even understanding. Determinism means my actions have a large part in determining my future.
Nowadays people look at determinism and can only look backwards and fret about the implication that determinism causes your actions, but it's just as important to look forward and see how determinism allows your actions to cause your future, too. It's a sword that cuts both ways. If you are a brilliant mathematician, do you say it means nothing because your father had a particular allele, or because a teacher you had in fourth grade motivated you? No, you can still be proud to be the person who is the accumulation of all those causes, who is thereby a brilliant mathematician. Determinism does not take away anything from your pride, your responsibility, your celebrations, your remorse, your accomplishments, your mistakes. They're still yours. In fact, determinism is what makes them yours.
Wednesday, October 25, 2006
Randomness and determinism
I think this is the first part of a three-part set of posts, but we'll see if I feel like writing the other parts.
If I pick up a die and roll it, the result is random. What does that mean? Essentially, it means unpredictable. But what if I allowed you to measure every single physical constant involved in the die throw beforehand? Every attribute of the die, air, and table, down to the positions and movements of atoms, and their energy levels and perturbations. Every detail of the velocity and trajectory of my throw. Every iota of the energy levels in the air, from heat, light, etc. All to an arbitrarily high degree of precision. Couldn't you then predict the die roll?
Most educated people today essentially take for granted that the answer is "yes", but it wasn't always so. That realization, the core concept of determinism, is the defining, core concept behind the birth of science. And it changed the world more than almost any other idea. That things that happened, happened because of physical things that could be known, understood, even manipulated, rather than at the whim of unknowable spirits, gods, and ghosts. That the only limit on how much you could know and affect the world around you was in you (how much time, intelligence, and resources you could bring to bear in a lifetime), not in the universe itself. Before this, science was a tentative poking to see if we could maybe figure out a few things; after it, science could encompass the whole of creation.
Most educated people today essentially take for granted that the answer is "yes", but it wasn't always so. That realization, the core concept of determinism, is the defining, core concept behind the birth of science. And it changed the world more than almost any other idea. That things that happened, happened because of physical things that could be known, understood, even manipulated, rather than at the whim of unknowable spirits, gods, and ghosts. That the only limit on how much you could know and affect the world around you was in you (how much time, intelligence, and resources you could bring to bear in a lifetime), not in the universe itself. Before this, science was a tentative poking to see if we could maybe figure out a few things; after it, science could encompass the whole of creation.
Sunday, October 22, 2006
Power outage
About 3:30am the power went out. After a while the UPSes beeping woke me up, but I didn't bother to get up and do anything about it. It was still out when I got up around 7:30.
With some things I needed to do on the Internet later in the day, and the house cold, and the toilets unusable without power to the water pump, we decided to spend the day at my office with high-speed Internet. It was enjoyably novel to wear slippers around my office.
Back home, we had power and the Internet again, and all's back to normal. But that tree's still waiting for me to cut it.
Friday, October 20, 2006
Another nail in rhetoric's coffin
The disappointing discussion resulting from my posting about my criteria for recognizing good roleplaying on the RPGnet Open Forum got me thinking again about the sad state of rhetoric. It's not that most people make bad arguments. Most people don't even know what an argument is; they think if you say something true after something, that you've refuted it. Even sometimes if what they say isn't at all true.
One "argument" I saw a lot was this: "Your experiences aren't universal." I didn't decide to engage in a point-by-point rebuttal for the same reason you don't answer "Have you stopped beating your wife?" with either "yes" or "no", but I couldn't help wonder how one could go about it. After all, if "having universal experiences" was actually a prerequisite to make observations, generalize from them, or post criteria, it'd be an awfully thin field. No one has universal experiences, but thanks to the fact that we can generalize and perform induction, and thanks to the fact that rules like this don't have to be 100.0000% accurate to be useful, that's really not relevant.
But there have been times when a statement like that was relevant, indirectly, to something, and that's probably what confuses the people who said it. Consider if someone had posted something like this: "Your criteria have a flaw in them: you haven't accounted for ABC or DEF, perhaps because your experiences aren't broad enough to have encountered them before." Now that would be a rebuttal. But saying "your experiences aren't universal" is only a very minor part of that, and more importantly, a secondary part. The bit that says "you have this flaw" is the responsive part; the other stuff is connected, not to the original post, but to that bit, and thus relevant only indirectly. They speak about the flaw, not the criteria.
People who don't have the foggiest notion how to reason and form an argument, just mimic the sounds of other things they saw that were called argumentation, without having any idea what they're actually doing. It's like trying to fix a car by adjusting valves that are the same color as the ones someone else once adjusted to fix a dishwasher.
But there have been times when a statement like that was relevant, indirectly, to something, and that's probably what confuses the people who said it. Consider if someone had posted something like this: "Your criteria have a flaw in them: you haven't accounted for ABC or DEF, perhaps because your experiences aren't broad enough to have encountered them before." Now that would be a rebuttal. But saying "your experiences aren't universal" is only a very minor part of that, and more importantly, a secondary part. The bit that says "you have this flaw" is the responsive part; the other stuff is connected, not to the original post, but to that bit, and thus relevant only indirectly. They speak about the flaw, not the criteria.
People who don't have the foggiest notion how to reason and form an argument, just mimic the sounds of other things they saw that were called argumentation, without having any idea what they're actually doing. It's like trying to fix a car by adjusting valves that are the same color as the ones someone else once adjusted to fix a dishwasher.
Monday, October 16, 2006
Superficial profundity
I was thinking about writing up something in a blog post about how so many things considered profound in popular culture are really not profound at all -- they're merely obfuscated, as if people who are used to assuming that something they cannot understand must be profound, simply write things which cannot be understood, and assume they must be profound. But then I remembered Nietzsche already said that so much better. Most quotably thus:
"Mystical explanations are considered deep. The truth is that they are not even superficial."
I am writing this from work, or else I'd grab my copy of The Gay Science in order to quote a few more passages on the subject, of a little more length and clarity. But this quote really does say it. They're not even superficial, because they're not even explanations.
A truly profound statement can withstand scrutiny and examination -- in fact, it demands such, it blossoms from it. A superficial, trite nothing-in-fancy-dress, like you are likely to hear uttered by characters on the "very special episodes" of mainstream TV shows, or see on bumper-stickers, will not withstand scrutiny; it will turn out to mean nothing, or nothing worth saying. Scrutiny and analysis is not a means to puncture the truth and let the air out; it's a means to separate the truth from the shallow obfuscation that masquerades as insight.
I am writing this from work, or else I'd grab my copy of The Gay Science in order to quote a few more passages on the subject, of a little more length and clarity. But this quote really does say it. They're not even superficial, because they're not even explanations.
A truly profound statement can withstand scrutiny and examination -- in fact, it demands such, it blossoms from it. A superficial, trite nothing-in-fancy-dress, like you are likely to hear uttered by characters on the "very special episodes" of mainstream TV shows, or see on bumper-stickers, will not withstand scrutiny; it will turn out to mean nothing, or nothing worth saying. Scrutiny and analysis is not a means to puncture the truth and let the air out; it's a means to separate the truth from the shallow obfuscation that masquerades as insight.
Thursday, October 12, 2006
Brynna status update
Today our cat Brynna is in for dental surgery, extracting a rotten tooth. She turns 16 next month so she's pretty old for this, but it's still not a high-risk operation.
We also discussed a thyroidectomy, but that's higher-risk, and also very high cost, and brings with it the likelihood of increasing her kidney dysfunction. Its primary purpose would be to avoid having to give her pills; it's hard to medicate a cat since you can't catch them regularly enough when it's several times a day, and particularly one like Brynna who doesn't eat reliably, even if you sneak something into her food.
Instead, however, we're going to be getting her a cream that we apply twice daily in her ear (should be a lot easier than a pill!) that'll give her the thyroid suppression transdermally. This will provide a more steady flow of the drug for better regulation, should last longer for less times of high blood pressure, and avoid the stomach upset effects that the orally administered pills cause.
Instead, however, we're going to be getting her a cream that we apply twice daily in her ear (should be a lot easier than a pill!) that'll give her the thyroid suppression transdermally. This will provide a more steady flow of the drug for better regulation, should last longer for less times of high blood pressure, and avoid the stomach upset effects that the orally administered pills cause.
Wednesday, October 11, 2006
Good roleplaying looks like this
To some extent it's subjective what constitutes good roleplaying, particularly as you get into the distinction between really good and supremely good. However, I think when it comes to the distinction between good roleplaying and not-so-good (or even bad), that can be defined clearly enough.

Amusingly, in my 25 years roleplaying, without exception, every time I've met someone who believed themselves to the best roleplayer they knew, one who would "show the rest of you how it's done", they were invariably bad roleplayers who regularly violated at least one of these rules. The best roleplayers have always been people who considered themselves about equal with most of their peers at roleplaying.
- Your character's behavior always corresponds to what that kind of person would do in that kind of situation in that kind of world. Always.
- You can play a character who is not merely a simple variant on yourself, or a simple wish-fulfillment version of yourself, without violating rule #1.
- What you do doesn't just conform to the world, setting, theme, and tone, it also helps build it up and establish it.
- Your actions are always done in a considerate way that enhances, or at least does not detract from, the enjoyment of the other participants, always. You manage to do that without conflicting with rule #1.
Amusingly, in my 25 years roleplaying, without exception, every time I've met someone who believed themselves to the best roleplayer they knew, one who would "show the rest of you how it's done", they were invariably bad roleplayers who regularly violated at least one of these rules. The best roleplayers have always been people who considered themselves about equal with most of their peers at roleplaying.
Tuesday, October 10, 2006
What's so bad about small dogs?
Dogs of all sizes have their charms, don't get me wrong. But it seems there's some strange cultural stigma about small ones which annoys me.
Large dogs are stereotyped as being drooly and dumb but always good-natured and friendly. Small dogs are stereotyped as being yappy and uptight and annoying, and are called "little rat dogs". Neither stereotype is particularly accurate.
Any purebred is likely to be uptight, regardless of size, compared to mutts which tend to be laid back and friendly by comparison. There are of course exceptions, but the rule of thumb works. Size, however, doesn't enter into it. One of the most uptight breeds of dog is the greyhound, because of how it's been bred for racing, and they're by no means small. Other large breeds known for being at least as uptight as any poodle include pit bulls and collies. Of course individual dogs of any breed, even purebred, might be laid back... but that applies just as well to poodles or cockers as larger breeds. Still, small dogs get all the bad rap without being any more likely to have the problem.
And mutt small dogs are just as drooly and just as friendly and good-natured as big dogs, except they can do it on your lap (without crushing you and your sofa). Plus they're a lot less likely to knock someone over in their enthusiasm to be friendly and hurt someone. But these traits are overlooked. Instead, little dogs are dismissed as "little rat dogs" summarily, and so unfairly.
People who appreciate smaller dogs are rarely prejudicial against the big dogs, but not vice versa. It's not fair. More power to cuddly, friendly little pooches everywhere!
Large dogs are stereotyped as being drooly and dumb but always good-natured and friendly. Small dogs are stereotyped as being yappy and uptight and annoying, and are called "little rat dogs". Neither stereotype is particularly accurate.
And mutt small dogs are just as drooly and just as friendly and good-natured as big dogs, except they can do it on your lap (without crushing you and your sofa). Plus they're a lot less likely to knock someone over in their enthusiasm to be friendly and hurt someone. But these traits are overlooked. Instead, little dogs are dismissed as "little rat dogs" summarily, and so unfairly.
People who appreciate smaller dogs are rarely prejudicial against the big dogs, but not vice versa. It's not fair. More power to cuddly, friendly little pooches everywhere!
Thursday, October 05, 2006
The Four Foods Theory
Consider the veracity of the following assertion:
Any good food goes with at least one of the following: chocolate, cheese, garlic, onions.
Note that the converse is not asserted, so beware of the excluded middle.
Logically, one can conclude that if this is true for a set of ingredients S, it will also be true for any set S' where S is a subset of S'. For instance, if it is true for "chocolate, cheese, garlic, onions" then it's also true for "chocolate, cheese, garlic, onions, spaghetti sauce". So the challenge is not to find a set which makes a true assertion; it's to find the smallest possible set that does so.
Clearly we can't eliminate chocolate or cheese since it's trivial to find examples of "good food" which do not go with any of the others. However, garlic and onions have a lot of overlap. I think at some point I had come up with one good food that goes with onions but not garlic, and one that goes with garlic but not onions, which requires the set to contain both; however, I can't think of one right now.
The trickier question is whether this set really is broad enough to work. Some people might claim that lobster proves butter must be added; however, lobster is not good food. (And even if it were, garlic goes with it.) Corn on the cob might be a better argument for butter needing to be added to the list, however.
Please don't make me say I'm just kidding, please...
Any good food goes with at least one of the following: chocolate, cheese, garlic, onions.
Note that the converse is not asserted, so beware of the excluded middle.
Clearly we can't eliminate chocolate or cheese since it's trivial to find examples of "good food" which do not go with any of the others. However, garlic and onions have a lot of overlap. I think at some point I had come up with one good food that goes with onions but not garlic, and one that goes with garlic but not onions, which requires the set to contain both; however, I can't think of one right now.
The trickier question is whether this set really is broad enough to work. Some people might claim that lobster proves butter must be added; however, lobster is not good food. (And even if it were, garlic goes with it.) Corn on the cob might be a better argument for butter needing to be added to the list, however.
Please don't make me say I'm just kidding, please...
Wednesday, October 04, 2006
Boogers!
So far it's all been that sniffly, occasionally sneezy, too-wet stage which is not really that bad; just kind of tired, and the feeling that your head is bigger on the inside than on the outside. But I'm just starting to come into the dry cough stage, which I really really hate. I'm not as tired, so I can go to work, get things done, and that's good -- I'm not good at sitting around doing nothing. But that cough just gets so tiring and painful so quickly, and then it starts robbing me of my sleep, and then it just stretches on and on and on. I would take two more weeks of sniffling to avoid that, no question.
Friday, September 29, 2006
Is there a name for this kind of person?
This person is always smiling and saying superficially pleasant things, but there's a profound undercurrent of malice and spite just millimeters below the surface. Every single thing she says can be taken by a bystander as innocent, or at most, just a joke. She always retains plausible deniability against any complaint about her attitude or behavior, because each individual element of her constant, comprehensive, exhaustive campaign of malice is, taken by itself, so trivial and petty as to make the complainer look like a fool making mountains out of molehills. Yet collectively, if someone sticks around long enough to see it and makes even the slightest effort to pay attention, they accumulate into a vicious stream of self-centered belittlement and ridicule that speaks of a profound darkness of the soul.
Every word is sweet and soft, a perfumed silken caress, with a slender pointed dagger behind it. She cuts so cleanly you almost can't feel it at first. By the time you realize you're bleeding, she's flouncing away, and no one else would believe it, either.
She has a bevy of other ways to deflect criticism. One of her favorites is to put on airs of indignance at being judged. This one is especially popular if the objection is not to her, or her actions, but just their appropriateness to a particular situation. You're really trying to oppress her. Any criticism of anything she does or says is never actually what it says it is; it's simply a symptom of your personal, and irrational, dislike of her. She never actually answers any comment, criticism, or accusation. Never. She may respond, she will certainly speak afterwards, but she will never actually answer.
All of this should be of little import, because it seems like such an obvious ploy, such an obvious strategy. And such an easily recognizable pattern to anyone who looks for it for the tiniest amount of time. It oozes, after all, from everything she says. She thinks she's very very clever to have invented it; she's positively smug, smirking all the time. You want to laugh at her for being so proud of inventing something so obvious and so recognizable.
But... somehow, almost everyone doesn't recognize it. Doesn't realize it. Falls prey to it, over and over. So much so, that anyone who does recognize it and tries to say something gets not only ignored but marginalized. They get seen as the troublemaker for complaining about such petty matters, in the eyes of all the people who fall for it.
I wish there were a nice simple name you could use for this kind of person. Something along the lines of "passive-aggressive" or "anal-retentive", something that sums up the whole pattern of behavior and thus makes it more readily recognizable. But if there is one, I don't know what it is. But most of all I wish more people would learn to recognize this pattern. It's depressing that such a simple and obvious tactic works so darned well.
She has a bevy of other ways to deflect criticism. One of her favorites is to put on airs of indignance at being judged. This one is especially popular if the objection is not to her, or her actions, but just their appropriateness to a particular situation. You're really trying to oppress her. Any criticism of anything she does or says is never actually what it says it is; it's simply a symptom of your personal, and irrational, dislike of her. She never actually answers any comment, criticism, or accusation. Never. She may respond, she will certainly speak afterwards, but she will never actually answer.
All of this should be of little import, because it seems like such an obvious ploy, such an obvious strategy. And such an easily recognizable pattern to anyone who looks for it for the tiniest amount of time. It oozes, after all, from everything she says. She thinks she's very very clever to have invented it; she's positively smug, smirking all the time. You want to laugh at her for being so proud of inventing something so obvious and so recognizable.
But... somehow, almost everyone doesn't recognize it. Doesn't realize it. Falls prey to it, over and over. So much so, that anyone who does recognize it and tries to say something gets not only ignored but marginalized. They get seen as the troublemaker for complaining about such petty matters, in the eyes of all the people who fall for it.
I wish there were a nice simple name you could use for this kind of person. Something along the lines of "passive-aggressive" or "anal-retentive", something that sums up the whole pattern of behavior and thus makes it more readily recognizable. But if there is one, I don't know what it is. But most of all I wish more people would learn to recognize this pattern. It's depressing that such a simple and obvious tactic works so darned well.
Thursday, September 28, 2006
A public service announcement
The toilet paper goes on so it goes over the top.
You may now go back about your lives knowing that this question need never confuse anyone again. I'm glad we got that settled.
Wednesday, September 27, 2006
OOC reference or just a word?
I was asked about the appropriateness of using the word "hell" in a literary work within a world like Lusternia which doesn't have a place called Hell. It's an interesting question and hard to answer briefly.
It's clear that a reference to, say, Microsoft, or Beowulf, or biochemistry, does not belong in a work written and set in Lusternia (the same could be said for most fantasy worlds). In the same vein, a reference to Hell, the uppercase one, is inappropriate. (Of course, you could have a fantasy world that has a Hell in its mythology or as an actual place people visit, but Lusternia doesn't happen to have one; the nearest thing is the plane of Nil.)
However, the word "hell" has become genericized by use, and now has senses which do not allude to that particular bit of our culture. The only connection between the word hell in the phrase "I had a hell of a time" and the Christian concept of Hell is a very indirect connection, one rooted in etymology. (Most idioms started as metaphors or similes, but eventually through repeated use came to mean directly what they had formerly meant only by indirection through that metaphor or simile. Thus, the original metaphor is nothing more than an etymology.)
But in the case of "hell" the etymology is fairly evident. Perhaps it's evident enough to jolt the reader out of any immersion in the fantasy world that she had been able to achieve, and if so, that's enough of a reason to avoid it right there. The question is whether it has been genericized enough that one can read it and get the generic meaning in mind without even a flicker of the etymological original meaning.
Personally, I'd avoid it because while most people would not get the "wrong" meaning and be jolted out, a few people might. However, if it was really the best word to fit the spot and nothing else would do, I might go ahead and use it anyway.
One might say as a matter of principle to never use a word like that. But ultimately, almost every word turns out to be a "word like that" once you dig into its etymology far enough. The difference is that the original meaning is obscure enough that you either don't know it, or only think of it if you make a conscious effort to do so.
And when you get right down to it, every word of English has unshakeable origins in one or another language that never existed in Lusternia; we assume that Lusternians are actually speaking their own language, and it's being translated for us. (Because it's an impossibly ridiculous coincidence to expect that they have a language that actually happens to have the same words in it as English.) So ultimately, even "Hell" might be assumed to be a translation of something that is appropriate in Lusternia.
It's clear that a reference to, say, Microsoft, or Beowulf, or biochemistry, does not belong in a work written and set in Lusternia (the same could be said for most fantasy worlds). In the same vein, a reference to Hell, the uppercase one, is inappropriate. (Of course, you could have a fantasy world that has a Hell in its mythology or as an actual place people visit, but Lusternia doesn't happen to have one; the nearest thing is the plane of Nil.)
But in the case of "hell" the etymology is fairly evident. Perhaps it's evident enough to jolt the reader out of any immersion in the fantasy world that she had been able to achieve, and if so, that's enough of a reason to avoid it right there. The question is whether it has been genericized enough that one can read it and get the generic meaning in mind without even a flicker of the etymological original meaning.
Personally, I'd avoid it because while most people would not get the "wrong" meaning and be jolted out, a few people might. However, if it was really the best word to fit the spot and nothing else would do, I might go ahead and use it anyway.
One might say as a matter of principle to never use a word like that. But ultimately, almost every word turns out to be a "word like that" once you dig into its etymology far enough. The difference is that the original meaning is obscure enough that you either don't know it, or only think of it if you make a conscious effort to do so.
And when you get right down to it, every word of English has unshakeable origins in one or another language that never existed in Lusternia; we assume that Lusternians are actually speaking their own language, and it's being translated for us. (Because it's an impossibly ridiculous coincidence to expect that they have a language that actually happens to have the same words in it as English.) So ultimately, even "Hell" might be assumed to be a translation of something that is appropriate in Lusternia.
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