tag:blogger.com,1999:blog-25614437.post7164418534584200344..comments2014-08-04T18:12:12.424-04:00Comments on Hawthorn Thistleberry: You can dislike a change without disliking changeHawthorn Thistleberryhttp://www.blogger.com/profile/00358395505794303985noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-25614437.post-76797833202441729832010-12-19T17:31:14.991-05:002010-12-19T17:31:14.991-05:00Yeah... While I realize you have to stir the pot s...Yeah... While I realize you have to stir the pot some now and again to provide something to do, the events are not super-well thought out in anything but in terms of the world itself. I was thinking pretty much the same last night, that it's easy to scare off new players with such things. I speak from experience, of before I played Lusternia. I tried Achaea again after having played it some before. It happened to be during an event where huge monsters would begin large and lengthy attacks which required anyone not leveled high enough to cower somewhere safe. While it did let us get to know others forced to remain hidden, and we could help in little ways when fighters would come in and need healing and such, being kept from tasks that would allow our own levelling and learning for often great lengths of time eventually made me drop it.<br /><br />I guess we need large-scale events to keep the higher levels of characters interested, give ascension chances in the "age of ascension".. it generally makes those of us who have no interest in it or those not strong enough or so new they don't understand it's not always so chaotic miserable. But plagues are just an all around bad idea, as is restricting movements of uninterested or incapable individuals. And I've never been a fan of things springing up to cause war and more animosity between different groups. <br /><br />I guess there needs to be some "realism" to these events, and I appreciate their general purpose and the amount of work and creativity that has to go into them each time. But outside a concentrated, comparitively small group that is interested enough to be involved consistently, it disrupts too many aspects of the game that keep the rest interested and engaged, and certainly gets in the way of anyone new being able to properly learn and become involved when things are in chaos because of an attack, or potential teachers are unable to interact with anyone else.Southern Magnoliahttps://www.blogger.com/profile/07765334904140390793noreply@blogger.com